Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cleanup and fixing #5

Merged
merged 1 commit into from
Oct 11, 2023
Merged

Cleanup and fixing #5

merged 1 commit into from
Oct 11, 2023

Conversation

falkTX
Copy link
Contributor

@falkTX falkTX commented Oct 11, 2023

  • MOD_BUILD can be used to detect builds of type make moddwarf (hint you can also do make modpush afterwards)
  • HAVE_CAIRO is used to check if we should build DGL, skipping it in case it is not available (builds plugins without UI)
  • Some little details on html/js were incorrect
  • 1st factory preset was empty
  • windows builds only need to check for _WIN32 which is always present, no need to use any other macros
  • mod builds assumed /data/user-files/ dir, which is not true if running as part of mod-app

Signed-off-by: falkTX <falktx@falktx.com>
@brummer10 brummer10 merged commit d3bc412 into brummer10:main Oct 11, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants