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Pull requests: bevyengine/bevy
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Add Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
no_std
support to bevy_input
A-Input
#16995
opened Dec 27, 2024 by
bushrat011899
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Fix Docs // incorrect default value for ChromaticAberration intensity
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16994
opened Dec 27, 2024 by
Satellile
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Remove
Send + Sync
bounds from PartialReflect
and Reflect
#16993
opened Dec 27, 2024 by
BenjaminBrienen
•
Draft
Fix Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Text2d
performance regression
A-Text
#16991
opened Dec 27, 2024 by
rparrett
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Fix logic error in loading_screen.rs
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16989
opened Dec 27, 2024 by
BenjaminBrienen
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Test benchmarks in CI
A-Build-System
Related to build systems or continuous integration
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16987
opened Dec 26, 2024 by
BD103
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Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16985
opened Dec 26, 2024 by
pcwalton
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Make Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extract_mesh_materials
and MaterialBindGroupAllocator
public
A-Rendering
Migrate to Impacts the entire engine
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
core::hint::black_box()
A-Cross-Cutting
#16980
opened Dec 26, 2024 by
BD103
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Added App::with_component_hooks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16977
opened Dec 26, 2024 by
pin3-free
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Make Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RawHandleWrapper
fields private to save users from themselves
A-Windowing
#16968
opened Dec 25, 2024 by
Brezak
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Fix path checking for FileWatcher for virtual workspace projects
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Move Tools for parallel and async work
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
futures.rs
, ConditionalSend
and BoxedFuture
types to bevy_tasks
A-Tasks
METIS-based meshlet generation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16947
opened Dec 23, 2024 by
JMS55
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show these 'fully qualified paths' for bevy_remote's rpc
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16944
opened Dec 23, 2024 by
alphastrata
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Key render phases off the main world view entity, not the render world view entity.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16942
opened Dec 23, 2024 by
pcwalton
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Add BRP method to mutate a component
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Experiment to mitigate StorageId union access patterns
A-ECS
Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16939
opened Dec 22, 2024 by
omaskery
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Refactor non-core Curve methods into extension traits
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16930
opened Dec 22, 2024 by
mweatherley
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#[no_panic]
math
A-Math
#16925
opened Dec 22, 2024 by
BenjaminBrienen
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Refactor Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
batch_and_prepare_binned_render_phase
in preparation for bin retention.
A-Rendering
#16922
opened Dec 21, 2024 by
pcwalton
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Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16913
opened Dec 20, 2024 by
hymm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode
A-UI
Introduce two-level bins for multidrawable meshes.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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