Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Add no_std support to bevy_input A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16995 opened Dec 27, 2024 by bushrat011899 Loading…
Fix Docs // incorrect default value for ChromaticAberration intensity A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16994 opened Dec 27, 2024 by Satellile Loading…
Fix Text2d performance regression A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16991 opened Dec 27, 2024 by rparrett Loading…
Fix logic error in loading_screen.rs C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16989 opened Dec 27, 2024 by BenjaminBrienen Loading…
Test benchmarks in CI A-Build-System Related to build systems or continuous integration C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16987 opened Dec 26, 2024 by BD103 Loading…
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16985 opened Dec 26, 2024 by pcwalton Loading…
Make extract_mesh_materials and MaterialBindGroupAllocator public A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16982 opened Dec 26, 2024 by BenjaminBrienen Loading… 0.15.2
Migrate to core::hint::black_box() A-Cross-Cutting Impacts the entire engine C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#16980 opened Dec 26, 2024 by BD103 Loading…
Added App::with_component_hooks A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16977 opened Dec 26, 2024 by pin3-free Loading…
Make RawHandleWrapper fields private to save users from themselves A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16968 opened Dec 25, 2024 by Brezak Loading…
Fix path checking for FileWatcher for virtual workspace projects A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16958 opened Dec 24, 2024 by super-saturn Loading… 0.15.1
Move futures.rs, ConditionalSend and BoxedFuture types to bevy_tasks A-Tasks Tools for parallel and async work C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#16951 opened Dec 24, 2024 by mnmaita Loading… 0.16
METIS-based meshlet generation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16947 opened Dec 23, 2024 by JMS55 Loading…
show these 'fully qualified paths' for bevy_remote's rpc A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16944 opened Dec 23, 2024 by alphastrata Loading…
Key render phases off the main world view entity, not the render world view entity. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16942 opened Dec 23, 2024 by pcwalton Loading…
Add BRP method to mutate a component A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16940 opened Dec 23, 2024 by purplg Draft
Experiment to mitigate StorageId union access patterns A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16939 opened Dec 22, 2024 by omaskery Loading…
Refactor non-core Curve methods into extension traits A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16930 opened Dec 22, 2024 by mweatherley Loading…
#[no_panic] math A-Math Fundamental domain-agnostic mathematical operations D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16925 opened Dec 22, 2024 by BenjaminBrienen Loading…
Refactor batch_and_prepare_binned_render_phase in preparation for bin retention. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16922 opened Dec 21, 2024 by pcwalton Loading…
Add a custom render phase example A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples
#16916 opened Dec 20, 2024 by IceSentry Draft
many_components stress test improvements A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16913 opened Dec 20, 2024 by hymm Loading…
Unrequire ComputedNode A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16906 opened Dec 19, 2024 by ickshonpe Loading… 0.16
Introduce two-level bins for multidrawable meshes. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16898 opened Dec 19, 2024 by pcwalton Loading… 0.16
ProTip! Filter pull requests by the default branch with base:main.