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Description
What problem does this solve or what need does it fill?
It's useful to stream a video from a compressed form, such as MPEG4 or WebM, for:
- Cut scenes
- In game displays, such as billboards and TVs in the background
- Short looping videos in tutorials to explain what the player should do
What solution would you like?
I would like a way to stream compressed video from an asset to a texture that can be applied to a mesh.
What alternative(s) have you considered?
I've considered using libraries provided by the OS to layer video on top, but this isn't ideal.
Additional context
Related wgpu
issue: gfx-rs/wgpu#2330
Software decoding could be provided by gstreamer
: https://crates.io/crates/gstreamer