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Moving AWS Gems from O3DE to AWS Repo #1
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* Enable relocation of the Project Game Release Layout Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected Removed the ApplicationRequestBus GetEngineRoot function. The ComponentApplicationRequestBus has a function of the same name that returns the same path. Removed the deprecated GetAppRoot function. The path it returns has no defined value. It was not the engine root or the project root. Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function. On the way to update the functions it was discovered that they aren't called Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Protect against an empty list of artifacts to remove when generating the engine.pak Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Update AWS gem info content Signed-off-by: liug <liug@amazon.com> * Tweak requirement statement based on feedback Signed-off-by: liug <liug@amazon.com>
…der in the project C++ code (#5468)
…kle/StabToDevNov21 Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
…fault (#5470) * Add option to cleanup resources that are retained by default Signed-off-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com>
Merge `stabilization/2110` as of `8445481e18` into `development`
…eMapping tool schema (#5569) * [Resource Mapping Tool] make top-level Account id optional in ResourceMapping tool schema Signed-off-by: junbo75 <68558268+junbo75@users.noreply.github.com>
* Add a name to JobManager, all worker threads use that name to label their threads Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * update with PR feedback, changed to use AZStd::fixed_string::format Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * Fix copy paste errors using local variable names Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Add basic autogen documentation to headers Signed-off-by: rppotter <61438964+lmbr-pip@users.noreply.github.com>
…5475) Signed-off-by: Stanko <stankoa@amazon.com>
…fault (#5470) (#5618) * Add option to cleanup resources that are retained by default Signed-off-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com>
…my/gitflow_211116_o3de2
* Add cvar for aws log level Signed-off-by: onecent1101 <liug@amazon.com> * Remove old crysystem registered cmd and add safeguard to get cvar from console Signed-off-by: onecent1101 <liug@amazon.com> * Suppress error for client auth unit test as logging was routed to warning before Signed-off-by: onecent1101 <liug@amazon.com>
…my/gitflow_211116_o3de2
Signed-off-by: onecent1101 <liug@amazon.com>
Signed-off-by: Tommy Walton <waltont@amazon.com>
… (#5525) Signed-off-by: Stanko <stankoa@amazon.com>
…/gitflow_211118_o3de
…/gitflow_211118_o3de
* Update resource mapping tool schema version Signed-off-by: allisaurus <34254888+allisaurus@users.noreply.github.com>
…/gitflow_211118_o3de
* Enable and fix AWS Resource Mapping Tool on Linux - Enable the trait AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED for Linux - Add additional traits to handle launching o3de local python on Linux - Update the resource_mapping_tool.py to support preloading the shared libraries for Pyside (like the QtForPython gem) in order to resolve the local pyside2 libraries Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Update pyside2 to a RUNTIME dependency Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Update special linux preloading comments for clarity Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Add CR at the end of traits files Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * - Remove unnecessary extra argument '--executable-path' and use '--binaries-path' instead - Add linux only loading of pyside modules to 'setup_qt_environment' instead - Update README.md Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Updated unit tests for test_environment_utils.py Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Fix indentation for Linux specific logic in environment_utils.py Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Fix (more) indentation for Linux specific logic in environment_utils.py Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> * Replace exit with return in setup_qt_environment Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Add trait to enable/disable the Resource Mapping Tool Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com> * Moving ly_install_directory(DIRECTIORES Tools/ResourceMappingtool) into of the PAL_TRAIT_ENABLE_RESOURCE_MAPPING_TOOL block Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Reading 3rdparty from manifest if it exists, removnig the need to pass it across the board, updated jenkins paths so 3rdparty is put into the workspace Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * Removes unneded space Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * Changes how we get the NDK folder Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * needs delayed expansion Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * Ninja is in the path, is not needed for Android Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Unify resource mapping json schema across cpp and python usage Signed-off-by: onecent1101 <liug@amazon.com> * Update based on feedback Signed-off-by: onecent1101 <liug@amazon.com> * Add empty line at end of file Signed-off-by: onecent1101 <liug@amazon.com>
…tflow_211123_o3de
…tflow_211123_o3de
* Fix clang 13 compilation problems Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda which replaces missing `Draw2dLabel` functionality ( added TODO marker there ) Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * apply review suggestions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix type in assert message Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
…st O3DE guidline (#5028) Signed-off-by: Junbo Liang <68558268+junbo75@users.noreply.github.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
… call if the Client Identity Pool was never set Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: VeryKaylin-player1 <133713531+VeryKaylin-player1@users.noreply.github.com>
Signed-off-by: VeryKaylin-player1 <133713531+VeryKaylin-player1@users.noreply.github.com>
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
…other platforms but still need to test) Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…. Built windows and updated hash; still need to generate Linux Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
…005_o3de Merged `stabilization/2310` to `main`
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
* O3DE engine Gem rename support The following changes have been made to all of the Gems that come with the O3DE engine source code to make it easier to rename a Gem. Updated all of the Gems CMakeLists.txt to use the "${gem_name}" variable when referencing the Gem in CMake Targets. This allows the name of the CMake targets to update whenever the "gem_name" in the gem.json is changed. Updated all of the `AZ_DECLARE_MODULE_CLASS` macro invocations to reference the `O3DE_GEM_NAME` preprocessor token which is use to substitute the "gem_name" in the gem.json for the extern "C" `CreateModuleClass_Gem_*` function which the launcher_generator.cmake invokes in Monolithic builds to create an AZ::Module derived class instance for each active gem. resolves #17034 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the boilerplate comments from Gems AZ_DECLARE_MODULE_CLASS All the comments that started with "DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM" have been removed. The externed "C" function that instantiates an AZ::Module derived class in monolithic build now automatically adjust account for a rename of the Gem. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replace all O3DE engine Gems and Gem Templates Gem variable boilerplate The repeat boilerplate logic in each Gem has been replaced with a CMake macro called "o3de_gem_setup" which uses the directory of the calling CMakeLists.txt file to locate the nearest ancestor gem.json file. It uses that directory of that gem.json file as the `${gem_path}` value. It reads the "gem_name" field from that gem.json and sets that as the `${gem_name}` variable. It also reads the "version" field from that gem.json and sets that as the `${gem_version}` variable. Finally it sets the `${pal_dir}` variable based to the equivalent `<CMakeLists.txt directory>/Platform/<configured platform>/` directory using the directory of the calling CMakeLists.txt and the current platform that CMake is being configured for(Windows, Linux, Android, MacOS, iOS, or a "restricted platform"). Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the SimpleSchema, ChildAllocatorSchema `NumAllocateBytes` function to also output the name of the Allocator when the Assert Triggers Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed memory tracking issue with the `HpAllocator::deallocate` function returning a different value for the amount of bytes deallocated, than were allocated. The issue is that when the HpAllocator is used for aligned allocation of >=32 bytes, it could find a block that could fulfill the allocation request, but wasn't aligned. If the block need to be adjusted for a size that was >0 but less than the size of block header(16 bytes) + the size of the free node(40 bytes), than instead of being to split the block into two blocks where the first block would be a free block that gets added to the free list and the second block would be the actual aligned block, the code would try to shift the previous block to be large enough such that the next block would start aligned on the specified alignent using the `shift_block` function. This would result in previous block storing a larger size value. So when the memory associated with the block was deallocated, it would report a size larger than the size reported when it was allocated. This fixes an issue where the Tracking the number of allocated bytes in the ChildAllocatorSchema and SimpleAllocatorSchema would result in a non-zero value after all of the allocations have been deleted. This because the `ChildAllocatorSchema::allocate` function relies on amount of bytes returned from the actual child allocator `allocate()` call to be matched when the pointer that was allocated is deallocated via the `ChildAllocatorSchema::deallocate` function which uses the child allocator `deallocate()` call. ``` 20:28:39 [----------] 1 test from MotionSetFixture 20:28:39 [ RUN ] MotionSetFixture.MeshLoadTest 20:28:39 D:\workspace\o3de\Code\Framework\AzCore\AzCore/Memory/ChildAllocatorSchema.h(155): error: Child Allocator "EMotionFXAllocator": Total allocated bytes is less than zero with a value of -16. Was deallocate() invoked with an address that is not associated with this allocator? This should never occur 20:28:39 D:\workspace\o3de\Code\Framework\AzCore\AzCore/UnitTest/TestTypes.h(76): error: Expected equality of these values: 20:28:39 sizeBeforeTestRan 20:28:39 Which is: 0 20:28:39 sizeAfterTestRan 20:28:39 Which is: 18446744073709551600 20:28:39 for allocator EMotionFXAllocator with 0 allocation records ``` Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Update Code/Framework/AzCore/AzCore/Memory/HphaAllocator.cpp Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> --------- Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Python update and relocation * Relocates the 3rd Party Python Package * The Python 3rd Party Binary was originally downloaded to an internal `python/runtime/<package-name>` folder instead of the location of the other 3rd party binaries `${HOME}/.o3de/3rdParty` * For immutable installations like SNAP, this makes it impossible to import and additional python modules after the fact * Python commands were run directly from the binary folder. This change introduces running from a engine location specific virtual environment (under `${HOME}/.o3de/3rdParty/venv/{id}`) where **id** is computed from the engine path. * Updates the python 3rd Party Package to 3.10.13 * Updates python to the latest 3.10 subversion for the latest security patches. * Updates to references for the version of Python (3.10.5->3.10.13) * Update AZ::DynamicModuleHandle to add support for loading general shared libraries with the option of enabling global symbols on systems that support it, and add the ability to disable platform-specific filenaming support. * Add a new support method 'Get3rdPartyDirectory' in AZ::Utils * Introducing a new PythonLoader to support runtime python operations * Add a PAL Trait gated operation in the constructor to perform loading of the python shared library into the global symbols space (see updates to AZ::DynamicModuleHandle) * Provides path resolution for python environment related paths * Updates to the python bootstrap (get_python) to support the new location and workflow * Updates to the python script and EditorPythonBindings to use the python venv instead * Misc python2->python3 fixes in legacy scripts Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> Co-authored-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add methods for client configiguration in HTTP Requestor * Add http client configuration methods definitions to awsClientAuthGemMock tests --------- Signed-off-by: Artur Kamieniecki <artur.kamieniecki@robotec.ai>
…_stabilization_2409_to_main No diffs between this pr and upstream/stabilization/2409 Signed-off-by: Nicholas Lawson <70027408+nick-l-o3de@users.noreply.github.com>
…o_main Stabilization to Main for 24.09.0
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
moudgils
approved these changes
Dec 19, 2024
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Moving Open 3D Engine's AWS gems out of github.com/o3de/o3de Gems folder and into a dedicated AWS repository.
Note: Github history has been preserved.
Tested by removing the gems out of O3DE engine, registering the gems in this repository, and creating a GameLift Sample project.