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In code/glTF2/glTF2Importer.cpp, there's the following code:
Note how the aiVectorKey is created using new instead of new[]. The destructor for aiNodeAnim (in: include/assimp/anim.h) uses the delete[] operator for freeing this memory:
The aiVectorKeys should be allocated using the new[] syntax.
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Fix: Mismatched new/free in gltf2 importer (fixes assimp#2668)
Merge pull request #2669 from theakman2/issue_2668