Releases: ZiYueCommentary/Blitz3D
Releases · ZiYueCommentary/Blitz3D
v1.135-hotfix
What's Changed
- Make XInput compatible with Windows 7 by @That1Guard in #29
- Removed StopAllChannels and FreeAllSounds as too bloated.
- Fixed ChannelPitch
- Modified the logic when the ChannelPan parameter is out of range.
- Modified the logic of volume settings to optimize the delay of volume settings.
Full Changelog: v1.135...v1.135-hotfix
v1.135
What's Changed
- Change FMod to SoLoud by @EasyT-T in #23
- Optimized debugger by @That1Guard , @Ne4to-podobnoe and @EasyT-T in #26
- Preprocessor by @ZiYueCommentary and @That1Guard in #27
- Extended game controller support by @That1Guard in #28
IsValidUTF8String%(str$)
- Poke/Peek string for banks
New Contributors
- @That1Guard made their first contribution in #27
Full Changelog: v1.134...v1.135
v1.135-pre
What's Changed
- Change FMod to SoLoud by @EasyT-T in #23
- Added #define and #undef
Migrating
See also: https://github.com/ZiYueCommentary/Blitz3D/blob/main/FMOD2SOLOUD.md
Full Changelog: v1.134...v1.135-pre
v1.134
What's Changed
- #16 Fixed incompatible with WINE
- #14 Added Userlib Exception Capturing
- Optimized Exception Capturing
- Removed "openini" from BlitzIDE
- #8 Fixed no line highlight when crashing in debug
- Added
HighPrecisionFloatString
- #15 #22 Add bold/italic/underlined support by @EasyT-T
- #21 Fixed
LoadFont
does not give any error messages - #17 Removed Installer by @EasyT-T
New Contributors
Full Changelog: v1.133...v1.134
v1.134-pre
v1.133
v1.132
v1.131-hotfix
Full Changelog: v1.131...v1.131-hotfix