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As pointed out by some users and suffered in my own projects there were some multithreading issues when multiple viewers are playing inside the same application.
I found most of the issues to be regarding access to very specific dictionaries.
These dictionaries were not thread-safe, and updates to them could end in errors like:
NullReferenceException.
Key not present in the dictionary
and memory access exceptions.
In particular access to:
LoadedMedias and RegisterEvents() in VlcMedia classs
and AllInstances inside VlcMediaInstance
I tested those changes inside an applicacion playing 32 streams simultaneously. Without the changes an exception was fired in less than 12 hours. With the changes the application does work longer. (my isses now are more related to libVlc leaking memory,)