This is an YSI-focused gamemode. It is extended by projects such as Y RP, but can be used as a standalone project.
For convinience, a macro was created to keep namespace clean and still allow easy access to data. Usage is simple and visible throught the project:
Player.RP[playerid][@name]
This means, if you want to add a new data category, you will have to adhere to the following naming convetion:
#define Category. OO_TYPE(CATEGORY,Category)
enum E_CATEGORY_SUBCATEGORY {
E_CATEGORY_Subcategory_id,
E_CATEGORY_Subcategory_property
}
new CategorySubcategory[MAX_PLAYERS][OPTIONAL_DIMENSION][E_PLAYER_CATEGORY];
// Accesing
new foo = Category.Subcategory[playerid][SOME_INDEX][@property];
Tabs are used to keep in line with YSI style.
Function block braces are put in a new line:
// Wrong
Function() {
}
// Right
Function()
{
}
This applies to inline functions as well.
if
directives however use 1TBS style
When defining more than one variable, the following style is used:
new
var1,
var2
;
This allows quick new variable insertion without the risk of deleting semicolon.