Today I ported the GML math functions to GLSL. Common functions like point_distance, dcos, angle_difference and even irandom. See the code here.
-
Notifications
You must be signed in to change notification settings - Fork 1
XorDev/GML_Shaders
About
GML functions brought to GLSL
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published