2013-08-12 yvt * Software Rendered Reflective Shadow Map 2013-08-17 yvt * Do some works in vertex shader rather than frag. shader * Made chunkPosition uniform * Corrected killer for fall death * Modified reload volume * fogColor in GLShadowShader is now linearized 2013-08-18 yvt * Added support for installing shaders by make install * Support for RESDIR variable * Removed fixed and deprecated resource directory 2013-08-19 yvt * Add SMG sound layer (Mech%.wav) * Corrected Palette * Support explosion in blockpower by removing local-player check when NetClient is processing grenade packet 2013-08-20 yvt * Added player's hands in local view * Added reload animation 2013-08-21 yvt * Added grenade throw animation * Added dig animation 2013-08-22 yvt * volumetric fog * lens flare * disabled soft map shadow due to quality issue * FXAA * GUI fix 2013-08-23 yvt * Support SRGB * faster volumetric fog 2013-08-25 yvt * Support PBO * Improve radiosity's color precision to 30bit * Render Performance Profiler 2013-08-26 yvt * Added Logging Interface * Detect missing OpenGL function * Added Killfeed Window * Chat Log * Switch tools by mouse wheel