Could/should Slime Crystals be applied like Repair Kits? #4659
Description
Minecraft Version
1.16.5
Forge Version
36.2.8
Mantle Version
1.6.127
Tinkers' Construct Version
3.1.3.271
Problem description
Repair Kits are pretty convenient items for reducing micromanagement.
Overslime and Slime Crystals were added in Tinkers' Construct 3 as a "second layer" of durability.
I have tools with slime parts, and while slimewood is nice for passively accruing Overslime, I found myself surprised that you can't apply Slime Crystals in the crafting grid like you could Repair Kits.
Being able to do so would be nice for tools that are expected to be at a consistent durability, i.e tools using flint, stone, or bronze parts.
Suggested solution
Add a "custom" recipe akin to how Repair Kits function, but for Slime Crystals instead.
Alternatives considered
Subjectively, it could be preferable to have a tool trait that "automatically consumes" existing Slime Crystals in the player's inventory.
This would be more in-line with how the Slime part traits function, usually affecting Overslime in some way.
It would also offer another trade-off for using Slime Crystals vs. regular Repair Kits for your tool.
In this sense, a Repair Kit would be "free", but require more micromanagement. A Slime Crystal would be cheap, and not take much of the player's attention, but one would be sacrificing space for another valuable tool material to accomplish this.
Additional context
No response
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