Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Autodesk: Remove the duplicate code in basisCurves.glslfx #3124

Conversation

erikaharrison-adsk
Copy link
Contributor

Description of Change(s)

Fix alpha channel is missing in ShadingTerminal function of basisCurves.glslfx.

In change 56e3997, some common shading code are moved to terminals.glslfx. But he forgot to remove the corresponding snippets in BasisCurves.Fragment of BasisCurves.glslfx. And then in the following change, the removed snippets for Curves.Fragment.Wire is incorrectly returned back at change b3e6fee. In this change, we remove the redundant code in BasisCurves.glslfx, so that ApplyColorOverrides and LightBlending will not be twicely called.

Fixes Issue(s)

  • N/A
  • I have verified that all unit tests pass with the proposed changes
  • I have submitted a signed Contributor License Agreement

@jesschimein
Copy link
Contributor

Filed as internal issue #USD-9765

@jesschimein
Copy link
Contributor

/AzurePipelines run

Copy link

Azure Pipelines successfully started running 1 pipeline(s).

@pixar-oss pixar-oss merged commit 2e2af7f into PixarAnimationStudios:dev Jun 28, 2024
3 of 5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants