You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Originally posted by Realium3D January 31, 2023
I'm currently using a GeoNode modifier for custom eyelashes on my character model and have a number of settings that I have to manually add to the UI. I'm not sure how feasible it would be or if there are any performance issues but it would be useful if the Properties Smart Checker could find values using the "MustardUI Float - " inside a Geometry Node.
As the lashes mesh/s are separate from the main body I'm not sure if the smart checker would need to be told which mesh/s the GeoNodes are active on first.
The text was updated successfully, but these errors were encountered:
Discussed in #98
Originally posted by Realium3D January 31, 2023
I'm currently using a GeoNode modifier for custom eyelashes on my character model and have a number of settings that I have to manually add to the UI. I'm not sure how feasible it would be or if there are any performance issues but it would be useful if the Properties Smart Checker could find values using the "MustardUI Float - " inside a Geometry Node.
As the lashes mesh/s are separate from the main body I'm not sure if the smart checker would need to be told which mesh/s the GeoNodes are active on first.
The text was updated successfully, but these errors were encountered: