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Smart Check for UI Properties within GeoNodes #107

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Mustard2 opened this issue Jun 1, 2023 Discussed in #98 · 1 comment · Fixed by #119
Closed

Smart Check for UI Properties within GeoNodes #107

Mustard2 opened this issue Jun 1, 2023 Discussed in #98 · 1 comment · Fixed by #119
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enhancement New feature or request

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@Mustard2
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Mustard2 commented Jun 1, 2023

Discussed in #98

Originally posted by Realium3D January 31, 2023
I'm currently using a GeoNode modifier for custom eyelashes on my character model and have a number of settings that I have to manually add to the UI. I'm not sure how feasible it would be or if there are any performance issues but it would be useful if the Properties Smart Checker could find values using the "MustardUI Float - " inside a Geometry Node.

As the lashes mesh/s are separate from the main body I'm not sure if the smart checker would need to be told which mesh/s the GeoNodes are active on first.

@Mustard2 Mustard2 added the enhancement New feature or request label Jun 1, 2023
@Mustard2 Mustard2 added this to the Version 0.27 milestone Jun 1, 2023
@Mustard2 Mustard2 self-assigned this Jun 1, 2023
@Mustard2 Mustard2 removed this from the Version 0.27 milestone Oct 24, 2023
@Mustard2 Mustard2 linked a pull request Nov 7, 2023 that will close this issue
@Mustard2
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Mustard2 commented Nov 7, 2023

I added this as a new section, with support to viewport/render show property and the geonode attributes.
See for instance the image below

image

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