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Yes, as it's currently written this topic is focused solely on a console app. But a while ago I went through this topic except I created a WPF project instead, and that worked. I had to add <RuntimeIdentifiers>win10-x64</RuntimeIdentifiers>, and I proved that WinAppSDK was being loaded ok, and that I could call some WinAppSDK APIs (not necessarily exactly the code in the tutorial, but something equally interesting, I think).
That was about a month ago and I keep planning to update this topic with that experiment when I get some time. So at the same time I'll see what I can do about providing the offramp you mention. Of course, the "GUI app" in question could be WPF or WinForms or Win32, but it wouldn't be a WinUI 3 app (since you wouldn't need to bootstrap that).
So I've back-logged that work for myself and I'll track it along with my existing workstreams. I'll go ahead and close this so that I'm not tracking it twice, and I'll come back here and update when I get around to doing the work.
thanks @stevewhims ! Just to clarify, when building a winui3 unpackaged app, I expect that someone still needs to bootstrap the framework, as well as whatever manifest entries we need, CRT requirements, etc. I realize some of these are changing between 1.0 and future, but as of today we don't have a public sample that shows how to build a WinUI 3 unpackaged app.
The content only goes as far as calling the DD APIs, but doesn't provide an offramp to creating a GUI app
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