Fix zoom handling on Map.TouchZoom #4340
Merged
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Should fix #3530.
The code in
Map.TouchZoom
needs to use the newly calculated zoom level (this._zoom
, taking into account thebounceAtZoomLimits
option) when projecting/unprojecting coordinates - if not, there will be some shaking (the more time betweenTouchEvent
s, the more shaking).As @mourner said in #3530, firing
zoom
inL.Map._move
is the least of evils.