Skip to content

_updateCanvasViewport() endless loop? #1728

Closed
@lotrmj

Description

I tried rendering 10000 Canvas points (activated through L_PREFER_CANVAS) with L.CircleMarker and noticed that it's way slower than SVG. Than I noticed endless _updateCanvasViewport() loop, which is caused by 'this.on('moveend', this._updateCanvasViewport);'... Is it a bug?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions