Fix OOB write in matrix constructor #2656
Merged
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In a matrix constructor that takes a number of components, as many
components as necessary must be taken, with the rest discarded, as GLSL
allows more components than necessary to be specified. For example, the
following:
is equivalent to:
glslang takes the components from the constructor and builds the single
components of the matrix in a 2D array before constructing the matrix
itself. It however did not check for extra parameters and was thus
writing OOB to said 2D array. This is fixed in this change
Signed-off-by: Shahbaz Youssefi shabbyx@gmail.com