Given a heightmap, generate a "contoured" terrain mesh, e.g.:
🚨 There are still a few bugs but they'll be fixed soon 🚨
heightmap
is a 2D ndarray representing the heightmap. Its size ("shape") will determine the resolution of the final output.
Accepts the following options, which are passed onto heightmap-contours:
slices
: the number of slices to make through the heightmap, hence the number of output layers in the mesh.
Returns a simplicial complex.
MIT, see LICENSE.md for details.