GE-Proton7-24 Released
Hotfix:
- Death Stranding crash fixed
FSR Updates:
(1) 32:9 resolutions have been added to the FSR resolution list:
32:9 (5120x1440) -- Samsung Neo G9:
{2560, 720}, // 32:9 - 'FSR 32:9 Performance'
{3012, 847}, // 32:9 - 'FSR 32:9 Balanced'
{3413, 960}, // 32:9 - 'FSR 32:9 Quality'
{3938, 1108}, // 32:9 - 'FSR 32:9 Ultra Quality'
(2) WINE_FULLSCREEN_FAKE_CURRENT_RES
was found to be not working properly in some games. This has been -fixed- and -renamed- to WINE_FULLSCREEN_FSR_CUSTOM_MODE
. The rename was done to keep conformity with the naming scheme and make it easier to remember. This option WILL add the specified custom resolution in-game and therefore now does what everyone actually expected it to thankfully.
(3) Since (2) is fixed, there are now -two- ways to add your desired FSR resolution in-game!
Method 1:
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_MODE=ultra %command%
with the options of ultra, quality, balanced, performance and it will auto-add the corresponding FSR resolution in-game for your monitor resolution if supported. You then go in game, set fullscreen mode, and choose that resolution if it is not already automatically set.
Method 2:
This is useful for screen resolutions that are not normally supported which need a custom mode added to upscale from:
WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_CUSTOM_MODE=3413x960 %command%
You then go in game, set fullscreen mode, and choose that resolution if it is not already automatically set.
Notes:
- You -cannot- add multiple values. Only one mode is allowed in the preset modes, and only one resolution is allowed in the custom mode.
- For Reference, here is the full preset list:
+ 32:9 (5120x1440) -- Samsung Neo G9:
+ {2560, 720}, // 32:9 - 'FSR 32:9 Performance'
+ {3012, 847}, // 32:9 - 'FSR 32:9 Balanced'
+ {3413, 960}, // 32:9 - 'FSR 32:9 Quality'
+ {3938, 1108}, // 32:9 - 'FSR 32:9 Ultra Quality'
+
+ 4K:
+ {1920, 1080}, // 16:9 - 'FSR 2160p Performance'
+ {2259, 1270}, // 16:9 - 'FSR 2160p Balanced'
+ {2560, 1440}, // 16:9 - 'FSR 2160p Quality'
+ {2954, 1662}, // 16:9 - 'FSR 2160p Ultra Quality'
+
+ Ultra-wide:
+ {1720, 720}, // 21:9 - 'FSR ultra-wide Performance'
+ {2024, 847}, // 21:9 - 'FSR ultra-wide Balanced'
+ {2293, 960}, // 21:9 - 'FSR ultra-wide Quality'
+ {2646, 1108}, // 21:9 - 'FSR ultra-wide Ultra Quality'
+
+ 2K:
+ {1280, 720}, // 16:9 - 'FSR 1440p Performance'
+ {1506, 847}, // 16:9 - 'FSR 1440p Balanced'
+ {1706, 960}, // 16:9 - 'FSR 1440p Quality'
+ {1970, 1108}, // 16:9 - 'FSR 1440p Ultra Quality'
+
+ 1080p:
+ {960, 640}, // 16:9 - 'FSR 1080p Performance'
+ {1129, 635}, // 16:9 - 'FSR 1080p Balanced'
+ {1280, 720}, // 16:9 - 'FSR 1080p Quality'
+ {1477, 831}, // 16:9 - 'FSR 1080p Ultra Quality'
- Also for reference, here is the formula used by FSR in case you want to make your own modes for different aspect ratios:
+ Ultra Quality — 1.3x scaling
+ Quality — 1.5x scaling
+ Balanced — 1.7x scaling
+ Performance — 2x scaling
+
The way you use this is to divide the max width and height for the resolution you have by the scaling value then round up/down for the last number based on the first decimal value.
Ex.
W 1920/1.3 = 1476.923076923
H 1080/1.3 = 830.769230769
----
1477x831 = {1477, 831}, // 16:9 - 'FSR 1080p Ultra Quality'
Here are some examples of me applying 32:9 aspect ratio 3413x960 resolution on a 4k monitor:
I was able to have Wendell from Level1Techs try this on the Samsung Neo G9 also!: