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Implement FMOD and Refactor All Game Audio Scripting #209

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merged 3 commits into from
Feb 11, 2024

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GenoImel
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Changes:

  • Installed FMOD package
  • Created FMOD project and hooked it up to our Unity project. Currently we only have two looping music tracks and one sound effect. Music and SFX are mapped to their own respective buses and banks.
  • Renamed 'SoundMonoSystem' to 'AudioMonoSystem`. Refactored it to use FMOD instead of Unity's built-in sound.
  • Fixed a bug with the PlayerPrefs file being written twice after closing the options menu.
  • Redid some of the logic for loading PlayerPrefs, initializing audio settings, and saving.
  • Deleted all old sound files, since we use an FMOD project now.

For More Info See:

@GenoImel GenoImel added the enhancement New feature or request label Feb 11, 2024
@GenoImel GenoImel requested a review from yokozach February 11, 2024 19:02
@GenoImel GenoImel merged commit d657069 into main Feb 11, 2024
@GenoImel GenoImel deleted the feature/208-initial-implementation-fmod branch February 11, 2024 19:06
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Initial Implementation of FMOD
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