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Issues: GPUOpen-LibrariesAndSDKs/Cauldron
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Depth test is incorrectly inverted in
GltfDepthPass
for both platforms
#38
opened Sep 8, 2023 by
ppenenko
GLTFCommon::GetInverseBindMatricesBufferSizeByID should use sizeof(Matrix2)
#31
opened Nov 22, 2022 by
huahua369
Changing a shader include files does not trigger a recompilation
#25
opened Oct 31, 2021 by
vongkitt
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