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AddWeapon
Matias Salas edited this page Dec 27, 2020
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Player.AddWeapon(WeaponName, Ammo, Components, Tint)
This function add a weapon to player inventory
Argument | Type | Optional | Default Value | Explanation |
---|---|---|---|---|
WeaponName | string | No | - | Weapon name |
Ammo | integer | Yes | 0 | Weapon ammo |
Components | array | Yes | nil | Weapon components |
Tint | integer | Yes | 0 | Weapon tint |
local _Player = Player(source)
_Player.AddWeapon("weapon_pistol", 60, {"Flashlight"}, 2)
Scripting Manual
Modules
Data
Config
Translation
Client Side
Events
Player:DeathDetection
Functions
Register.Clothes
Player.Shooting
Player.Running
Player.Driving
Player.ShowNotification
Server Side
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Functions
Register.Item
Player.Identifier
Player.Exists
Player.GetIdentity
Player.GetName
Player.GetSex
Player.GetGroup
Player.GetOccupation
Player.GetInventory
Player.GetSkin
Player.AddItem
Player.RemoveItem
Player.CanCarryItem
Player.HasItem
Player.AddWeapon
Player.RemoveWeapon
Player.AddWeaponAmmo
Player.RemoveWeaponAmmo
Player.HasWeapon
Player.CurrentWeight
Player.ShowNotification