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Player Hidden Keywords Meta Issue #4760
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Currently I'm liking CantHappen more because it gives us easier support for GameLog already 🤔 |
I prefer to use CantHappen when there is already an event to Replace i mean, "Foretell on any player's turn", can't really be a "CantHappen" event, right? xD |
no, but for those extra GameLog feedback isn't really useful anyway |
@tool4ever for example, the Search Library stuff might use Replacement Effect and CantHappen for 2 of them |
Should probably be part of the DigUntil Effect? Should that be done as Replacement Effect?
In my opinion, putting a land into play is "an action", so it should happen in sequence? |
This one is a bit tricky because it needs to be done in between Layer 3 and 4 (so at the end of layer 3?) |
Player Hidden Keywords that needs to be rewritten into StaticAbility or ReplacementEffects CantHappen
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