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Adds AI_Detect to Observer Data Huds #7106
Conversation
This seems like it would get quite annoying since it is very extreme in the highlighting. This should be a toggleable preference that is disabled by default. |
how about using a peacekeeper borgo's blue box? |
I was planning on doing this instead, but I was lazy tbh |
finally got round to it |
pls no stale |
* Fixes /mob/dead/new_player harddels (BeeStation#7114) * Fixes all TGUI interfaces being broken (BeeStation#7140) * Ports some small harddel fixes from tg (BeeStation#7115) * silicons less suffered fromstatinglaw spam (BeeStation#7117) * Fixes multiz jaunting again and reduces gravity message frequency (BeeStation#7129) * Incursion Uplink (BeeStation#7120) * Fix Plush typo (BeeStation#7131) * Removes the Yiff Decal and adds delay to 3 Tile Decals sprays (BeeStation#7135) * Ruko Death Gasp fix (BeeStation#7141) * Gun permits for RD, CE and CMO (BeeStation#7155) * Adds AI_Detect to Observer Data Huds (BeeStation#7106) * Ripley drilling now properly causes sparks when drilling cyborgs, IPCS, bots and swarmers (BeeStation#7054) * Voice of God stun reduction and tweaks (BeeStation#7052) * Chemist Heirloom (BeeStation#6897) * One-line fix of a forgotten bypass (BeeStation#7076) * morph no longer bites everyone (BeeStation#7110) * Revert "Chemist Heirloom (BeeStation#6897)" This reverts commit 6afbe32.
About The Pull Request
Adds Toggle AI HUD verb for observers, allowing observers to see where the AI is looking without having to seperately observe or orbit the AI-Eye
Why It's Good For The Game
No clue, It'd just be really nice to have.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
tweak: Observers can now see the AI Detection HUD by using the Toggle AI HUD verb in the ghost tab.
/:cl: