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The source contains a feature (da_auto_unstick) which actually works quite well in unsticking players, as long as there is only one player on the server.
As soon as another player (or a bot) is on the player, it breaks.
This happens because certain state is stored in what appears to be a global variable.
My fix moves that to the individual CDAPlayer instances.
Same changes as #29 but retargeted to the
develop
branch.