Fix being stuck when dive-rolling in a place that only has enough room to go prone #33
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This patch fixes a few instances of being stuck after a dive-roll by setting the player to prone when that situation is encountered.
I'm not quite sure if that's the correct way to switch from roll to prone. It appears to work, though.
I'm also not entirely sure if removing that "return" in
CDAGameMovement::RealPlayerMove
has any side effects, but I noticed none.Removing it was a requirement for
CDAGameMovement::Duck
, and thus the mitigation code, to run in all instances of stuckness (that I've been able to reproduce).Same changes as #30 but retargeted to the
develop
branch.