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Set Steam rich presence #149
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… to take into account for the wanted This makes testing easier.
This method updates rich presence with the current situation of a player.
- Respawn - Receiving certain properties from the server - Selected skill - SuperSkill bonus - Superfalling - Current mini objective - Briefcase - Rat race leaderboard - Wanted
"#Verb_Skill_reflexes" "Slowing time" | ||
"#Verb_Skill_marksman" "Camping" | ||
"#Verb_Skill_troll" "Exploding" | ||
"#Verb_Skill_none" "Playing" |
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Indentations added to highlight the decision tree.
Looks like a pretty hacky way of doing this, but it's EOL'd code so I care much less. My big question is, why? This seems like a pretty low-impact feature. |
Well it was easy enough to do and it allows people to see when you probably don't want to be messaged :) |
See the docs:
https://partner.steamgames.com/doc/features/enhancedrichpresence
What's missing right now is an UpdateRichPresence call on death.
I couldn't find a good place to put that and I think it works well enough without one.