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StS: Update location table and move item creation to create_items
from generate_basic
.
#1938
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Until we get #1933 merged, don't forget to also increment |
create_items
from generate_basic
.
worlds/spire/Rules.py
Outdated
set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player)) | ||
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if world.logic[player] != 'no logic': |
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? spire doesn't have a logic option does it?
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i was just copying the old bad minecraft code back when i did this bit.
@@ -29,7 +28,6 @@ | |||
'Relic 10': 20010, | |||
'Boss Relic 1': 22001, | |||
'Boss Relic 2': 22002, | |||
'Boss Relic 3': 22003, |
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Since this removes 2 locations from the pool while keeping the number of items the same, the StS world now causes unplaced items.
Fix item pool
…rom `generate_basic`. (ArchipelagoMW#1938)
…rom `generate_basic`. (ArchipelagoMW#1938)
…rom `generate_basic`. (ArchipelagoMW#1938)
What is this fixing or adding?
fixes spire in #1460
also removes the extra items that dont exist in base game.
How was this tested?
ran it against #1460 and it no longer triggers a fail for this test.