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UIBase.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIBase : MonoBehaviour
{
protected KeyCode setKey;
string uiName;
GameObject myObj;
InputManager inputManager;
RectTransform myTransform;
protected virtual void Start()
{
myTransform = transform.GetComponent<RectTransform>();
inputManager = GameManager.instance.inputManager;
Init();
SetPosition();
}
protected virtual void Init()
{
myObj = this.gameObject;
uiName = this.gameObject.name;
if (setKey == KeyCode.None)
{
Debug.Log(myObj.name + "isn't set");
return;
}
else if (inputManager.UIKeyCodeToObj.ContainsKey(setKey))
{
Debug.Log($"Already Added in {setKey}, GameObject {this.gameObject}");
}
else
{
inputManager.UIKeyCodeToObj.Add(setKey, this.gameObject);
}
if (this.gameObject.activeSelf)
{
this.gameObject.SetActive(false);
}
}
protected virtual void SetPosition()
{
Vector2 myPos = new Vector2(Screen.width / 2, Screen.height / 2);
myTransform.anchorMin = new Vector2(0.5f, 0.5f);
myTransform.anchorMax = new Vector2(0.5f, 0.5f);
myTransform.position = myPos;
}
}