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EquipItem.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public enum EquipType
{
Weapon,
Shield,
Helm,
Armor,
Amulet,
Glove,
Shoose,
Ring
}
[System.Serializable]
public class EquipItem : ItemBase
{
public EquipType _equipType;
public EquipOptions options;
public EquipItem()
{
Register();
}
protected void Register()
{
string name = this.GetType().Name;
//Debug.Log(name);
if (name == "EquipItem")
return;
if (!GameManager.instance.item.EquipScripts.ContainsKey(name))
{
GameManager.instance.item.EquipScripts.Add(name, this);
}
}
public override void Use(LivingEntity entity)
{
Debug.Log("ItemUse");
if (entity.equips.ContainsKey(_equipType))
{
UnEquip(entity);
AddValue(entity);
}
else
{
AddValue(entity);
}
}
public virtual void AddValue(LivingEntity entity)
{
}
public virtual void UnEquip(LivingEntity entity)
{
if (entity.equips.ContainsKey(_equipType))
{
entity.equips.Remove(_equipType);
}
}
public virtual EquipItem Clone(EquipType type)
{
if (_equipType != type)
{
_equipType = type;
}
switch (type)
{
case EquipType.Weapon:
return new Weapon();
case EquipType.Shield:
return new Shield();
case EquipType.Helm:
return new Helm();
case EquipType.Armor:
return new Armor();
case EquipType.Amulet:
return new Amulet();
case EquipType.Glove:
return new Glove();
case EquipType.Shoose:
return new Shoose();
case EquipType.Ring:
return new Ring();
}
throw new ArgumentException("Type Exception", nameof(type));
}
}
public class Weapon : EquipItem
{
public int damage;
public int attackSpeed;
public override void AddValue(LivingEntity entity)
{
entity.myState.damage += damage;
entity.equips.Add(_equipType, this);
}
public override void UnEquip(LivingEntity entity)
{
if (entity.equips.ContainsKey(_equipType))
{
entity.equips.Remove(_equipType);
entity.myState.damage -= damage;
}
}
/*
public Weapon()
{
_equipType = EquipType.Weapon;
Register();
}
*/
}
public class Defensive : EquipItem
{
public int defense;
public override void AddValue(LivingEntity entity)
{
entity.myState.def += defense;
entity.equips.Add(_equipType, this);
}
public override void UnEquip(LivingEntity entity)
{
if (entity.equips.ContainsKey(_equipType))
{
entity.equips.Remove(_equipType);
entity.myState.def -= defense;
}
}
}
public class Shield : Defensive
{
public int blockRate;
public override void AddValue(LivingEntity entity)
{
entity.myState.def += defense;
entity.myState.blockRate += blockRate;
entity.equips.Add(_equipType, this);
}
public override void UnEquip(LivingEntity entity)
{
if (entity.equips.ContainsKey(_equipType))
{
entity.equips.Remove(_equipType);
entity.myState.def -= defense;
entity.myState.blockRate -= blockRate;
}
}
}
public class Helm : Defensive
{
}
public class Armor : Defensive
{
/*
public Armor()
{
_equipType = EquipType.Armor;
Register();
}
*/
}
public class Amulet : Defensive
{
/*
int defense;
public Amulet()
{
_equipType = EquipType.Amulet;
Register();
}
*/
}
public class Glove : Defensive
{
/*
public Glove()
{
_equipType = EquipType.Glove;
Register();
}
*/
}
public class Shoose : Defensive
{
/*
public Shoose()
{
_equipType = EquipType.Shoose;
Register();
}
*/
}
public class Ring : Defensive
{
/*
public Ring()
{
_equipType = EquipType.Ring;
Register();
}
*/
}