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Use 16-bit vertex references for meshlets
build #52: Commit 700c84b pushed by zeux
December 31, 2024 16:37 51s master
December 31, 2024 16:37 51s
Pack TBN into 6 bytes
build #51: Commit c2957bb pushed by zeux
December 30, 2024 16:58 47s master
December 30, 2024 16:58 47s
Switch to Rune Stubbe's oct decode
build #50: Commit 03174e5 pushed by zeux
December 29, 2024 17:04 56s master
December 29, 2024 17:04 56s
Checkerboard fixes and prep
build #49: Commit e1bfa3c pushed by zeux
December 27, 2024 19:52 49s master
December 27, 2024 19:52 49s
Use a small dispatch() helper when it's convenient
build #48: Commit 17d800b pushed by zeux
December 27, 2024 18:47 44s master
December 27, 2024 18:47 44s
Move BLAS/TLAS management to scenert.cpp
build #47: Commit faf427f pushed by zeux
December 27, 2024 18:09 50s master
December 27, 2024 18:09 50s
Add stageBarrier helpers for future refactors
build #46: Commit ad5c59e pushed by zeux
December 22, 2024 19:57 1m 48s master
December 22, 2024 19:57 1m 48s
Fix Windows build
build #45: Commit bb6d3c4 pushed by zeux
December 22, 2024 06:08 57s master
December 22, 2024 06:08 57s
Clean up bilateral blur
build #44: Commit 16eea5d pushed by zeux
December 22, 2024 02:36 44s master
December 22, 2024 02:36 44s
Update README.md
build #43: Commit c6e3e1c pushed by zeux
December 21, 2024 23:16 47s master
December 21, 2024 23:16 47s
More scene loading fixes
build #42: Commit 7f109a6 pushed by zeux
December 21, 2024 06:35 2m 46s master
December 21, 2024 06:35 2m 46s
Rearrange material parsing code a bit
build #41: Commit b82ce9e pushed by zeux
December 21, 2024 03:17 48s master
December 21, 2024 03:17 48s
Improve shader reloading usability
build #40: Commit 6dcf754 pushed by zeux
December 20, 2024 19:36 44s master
December 20, 2024 19:36 44s
Switch to relative depth weighting for bilateral blur
build #39: Commit d01a31a pushed by zeux
December 20, 2024 19:08 46s master
December 20, 2024 19:08 46s
Apply a little depth bias to non-opaque objects
build #38: Commit 63e132c pushed by zeux
December 18, 2024 01:24 1m 58s master
December 18, 2024 01:24 1m 58s
Implement shadow checkerboard
build #37: Commit 015ba9b pushed by zeux
December 15, 2024 16:23 53s master
December 15, 2024 16:23 53s
Implement shadow checkerboard
build #36: Commit 81725ca pushed by zeux
December 15, 2024 16:16 48s master
December 15, 2024 16:16 48s
Remove objects with transmission from TLAS
build #35: Commit 8863e1b pushed by zeux
December 15, 2024 03:41 46s master
December 15, 2024 03:41 46s
Update README.md
build #34: Commit 2a329d8 pushed by zeux
December 15, 2024 02:46 49s master
December 15, 2024 02:46 49s
Day 27: Draft of blur optimization using texture gathers
build #33: Commit ddb70ec pushed by zeux
December 14, 2024 22:47 1m 0s master
December 14, 2024 22:47 1m 0s
Break out shadow blurring into a separate timer
build #32: Commit 2e5796f pushed by zeux
December 14, 2024 03:10 48s master
December 14, 2024 03:10 48s
extern: Update meshoptimizer to pick up LOD fix
build #31: Commit af952f8 pushed by zeux
December 13, 2024 18:56 1m 2s master
December 13, 2024 18:56 1m 2s
Do not run cull/render for post passes unless necessary
build #30: Commit b9fe67a pushed by zeux
December 13, 2024 16:20 1m 4s master
December 13, 2024 16:20 1m 4s
Test >65K dispatches and draws
build #29: Commit c479d8c pushed by zeux
December 13, 2024 15:26 55s limits
December 13, 2024 15:26 55s
Fix normal banding
build #28: Commit 0ca4a58 pushed by zeux
December 11, 2024 08:40 1m 3s master
December 11, 2024 08:40 1m 3s