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SolarianZ/UnityPlayableGraphMonitorTool
SolarianZ/UnityPlayableGraphMonitorTool PublicA tool for monitoring the PlayableGraph in real-time within the Unity Editor.
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WillNotFix_Unity-Bug-Report-Playable-IN-35780
WillNotFix_Unity-Bug-Report-Playable-IN-35780 Public[Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.
C#
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WillNotFix_Unity-Bug-Report-Playable-IN-36756
WillNotFix_Unity-Bug-Report-Playable-IN-36756 Public[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
C#
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WillNotFix_Unity-Bug-Report-Playable-IN-15660
WillNotFix_Unity-Bug-Report-Playable-IN-15660 Public[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
C#
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WillNotFix_Unity-Bug-Report-Playable-IN-35588
WillNotFix_Unity-Bug-Report-Playable-IN-35588 Public[Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.
C#
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WillNotFix_Unity-Bug-Report-Playable-IN-38805
WillNotFix_Unity-Bug-Report-Playable-IN-38805 Public[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
C#
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