Oddio is a game-oriented audio library that is:
- Lightweight: Fast compilation, few dependencies, and a simple interface
- Sans I/O: Send output wherever you like
- Real-time: Audio output is efficient and wait-free: no glitches until you run out of CPU
- 3D: Spatialization with doppler effects and propagation delay available out of the box
- Extensible: Implement
Signal
for custom streaming synthesis and filtering - Composable:
Signal
s can be transformed without obstructing the innerSignal
's controls
let (mut scene_handle, scene) = oddio::split(oddio::SpatialScene::new());
// In audio callback:
let out_frames = oddio::frame_stereo(data);
oddio::run(&scene, output_sample_rate, out_frames);
// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::from_slice(sample_rate, &frames));
let mut handle = scene_handle.control::<oddio::SpatialScene, _>()
.play(frames, oddio::SpatialOptions { position, velocity, ..Default::default() });
// When position/velocity changes:
handle.control::<oddio::Spatial<_>, _>().set_motion(position, velocity, false);
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.