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Remove outdated comment.
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PiperOrigin-RevId: 379697322
Change-Id: I16915e27ae69ac7de45e1fe858521467fb4505a1
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lanctot authored and open_spiel@google.com committed Jun 17, 2021
1 parent 1ae9d3b commit 7d29d4c
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions open_spiel/spiel.h
Original file line number Diff line number Diff line change
Expand Up @@ -215,9 +215,7 @@ class State {

// Change the state of the game by applying the specified action in turn-based
// games or in non-simultaneous nodes of simultaneous move games.
// This function encodes the logic of the game rules. Returns true
// on success. In simultaneous games, returns false (ApplyActions should be
// used in that case.)
// This function encodes the logic of the game rules.
//
// In the case of chance nodes, the behavior of this function depends on
// GameType::chance_mode. If kExplicit, then the outcome should be
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