Description
Validation
- I've read the FAQ.
- The Xenia build used is from the master branch. (not MLBS/AlexVS/Canary/pull requests, etc)
- This issue isn't for help (tech support) with Xenia, or a game.
- I've checked if this game doesn't already have a compatibility report.
Xbox 360 Marketplace link
Xenia version
https://github.com/xenia-project/xenia/commit/3d30b2eec3ab1f83140b09745bee881fb5d5dde2/
Issues
- some lights are not occluded.
- minor transparency issues (possibly related to occlusion)
Lens flares visible through solid objects, no surprise here. Additionally, silhouette of objects that emanate light is visible in the outlining hue of the same type of object, when both are in one line of sight. I don't know what's happening and how to explain it with words, so here is the picture:
Played for about 30 minutes, saving works, not seeing other issues. A little bit faster than typical UE game, but shader compilation stutter is just as noticeable.
Coalesced editing
Coalesced_INT.bin
can be freely edited with any hex editor, this game doesn't check for changes.
MaxSmoothedFramerate:
4D 00 61 00 78 00 53 00 6D 00 6F 00 6F 00 74 00 68 00 65 00 64 00 46 00 72 00 61 00 6D 00 65 00 52 00 61 00 74 00 65
LensFlares - 2 search results are True, change both to False:
4C 00 65 00 6E 00 73 00 46 00 6C 00 61 00 72 00 65 00 73
MotionBlur - 2 search results are True, change both to False:
4D 00 6F 00 74 00 69 00 6F 00 6E 00 42 00 6C 00 75 00 72
Skip intro
Rename or delete:
FateGame/Movies/Xbox360/Airtight_TitleScreen.bk2
FateGame/Movies/Xbox360/Square_TitleScreen.bk2
Then remove line 1027 from FateGame/Xbox360TOC.txt
:
550164 0 ..\FateGame\Movies\Xbox360\Square_TitleScreen.bk2 0
Log
Screenshots
More screenshots
Scene filled with one big lens flare will look completely different if LensFlares is disabled in coalesced.
Labels
backwards-compatibility-unsupported, gpu-occlusion-query, state-gameplay, tech-engine-unreal, tech-physics-physx