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Area3D

Inherits: :ref:`CollisionObject3D<class_CollisionObject3D>` < :ref:`Node3D<class_Node3D>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

3D area for detection and physics and audio influence.

Description

3D area that detects :ref:`CollisionObject3D<class_CollisionObject3D>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.

Tutorials

Properties

:ref:`float<class_float>` :ref:`angular_damp<class_Area3D_property_angular_damp>` 0.1
:ref:`SpaceOverride<enum_Area3D_SpaceOverride>` :ref:`angular_damp_space_override<class_Area3D_property_angular_damp_space_override>` 0
:ref:`StringName<class_StringName>` :ref:`audio_bus_name<class_Area3D_property_audio_bus_name>` &"Master"
:ref:`bool<class_bool>` :ref:`audio_bus_override<class_Area3D_property_audio_bus_override>` false
:ref:`float<class_float>` :ref:`gravity<class_Area3D_property_gravity>` 9.8
:ref:`Vector3<class_Vector3>` :ref:`gravity_direction<class_Area3D_property_gravity_direction>` Vector3(0, -1, 0)
:ref:`bool<class_bool>` :ref:`gravity_point<class_Area3D_property_gravity_point>` false
:ref:`Vector3<class_Vector3>` :ref:`gravity_point_center<class_Area3D_property_gravity_point_center>` Vector3(0, -1, 0)
:ref:`float<class_float>` :ref:`gravity_point_distance_scale<class_Area3D_property_gravity_point_distance_scale>` 0.0
:ref:`SpaceOverride<enum_Area3D_SpaceOverride>` :ref:`gravity_space_override<class_Area3D_property_gravity_space_override>` 0
:ref:`float<class_float>` :ref:`linear_damp<class_Area3D_property_linear_damp>` 0.1
:ref:`SpaceOverride<enum_Area3D_SpaceOverride>` :ref:`linear_damp_space_override<class_Area3D_property_linear_damp_space_override>` 0
:ref:`bool<class_bool>` :ref:`monitorable<class_Area3D_property_monitorable>` true
:ref:`bool<class_bool>` :ref:`monitoring<class_Area3D_property_monitoring>` true
:ref:`float<class_float>` :ref:`priority<class_Area3D_property_priority>` 0.0
:ref:`float<class_float>` :ref:`reverb_bus_amount<class_Area3D_property_reverb_bus_amount>` 0.0
:ref:`bool<class_bool>` :ref:`reverb_bus_enable<class_Area3D_property_reverb_bus_enable>` false
:ref:`StringName<class_StringName>` :ref:`reverb_bus_name<class_Area3D_property_reverb_bus_name>` &"Master"
:ref:`float<class_float>` :ref:`reverb_bus_uniformity<class_Area3D_property_reverb_bus_uniformity>` 0.0
:ref:`float<class_float>` :ref:`wind_attenuation_factor<class_Area3D_property_wind_attenuation_factor>` 0.0
:ref:`float<class_float>` :ref:`wind_force_magnitude<class_Area3D_property_wind_force_magnitude>` 0.0
:ref:`NodePath<class_NodePath>` :ref:`wind_source_path<class_Area3D_property_wind_source_path>` NodePath("")

Methods

:ref:`Area3D[]<class_Area3D>` :ref:`get_overlapping_areas<class_Area3D_method_get_overlapping_areas>` ( ) |const|
:ref:`Node3D[]<class_Node3D>` :ref:`get_overlapping_bodies<class_Area3D_method_get_overlapping_bodies>` ( ) |const|
:ref:`bool<class_bool>` :ref:`overlaps_area<class_Area3D_method_overlaps_area>` ( :ref:`Node<class_Node>` area ) |const|
:ref:`bool<class_bool>` :ref:`overlaps_body<class_Area3D_method_overlaps_body>` ( :ref:`Node<class_Node>` body ) |const|

Signals

Emitted when another Area3D enters this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true.

area the other Area3D.


Emitted when another Area3D exits this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true.

area the other Area3D.


Emitted when one of another Area3D's :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true.

area_rid the :ref:`RID<class_RID>` of the other Area3D's :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.

area the other Area3D.

area_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of the other Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with area.shape_owner_get_owner(area.shape_find_owner(area_shape_index)).

local_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index)).


Emitted when one of another Area3D's :ref:`Shape3D<class_Shape3D>`s exits one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true.

area_rid the :ref:`RID<class_RID>` of the other Area3D's :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.

area the other Area3D.

area_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of the other Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with area.shape_owner_get_owner(area.shape_find_owner(area_shape_index)).

local_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index)).


Emitted when a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` enters this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.

body the :ref:`Node<class_Node>`, if it exists in the tree, of the other :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.


Emitted when a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` exits this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.

body the :ref:`Node<class_Node>`, if it exists in the tree, of the other :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.


Emitted when one of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`'s :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.

body_rid the :ref:`RID<class_RID>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`MeshLibrary<class_MeshLibrary>`'s :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.

body the :ref:`Node<class_Node>`, if it exists in the tree, of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.

body_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with body.shape_owner_get_owner(body.shape_find_owner(body_shape_index)).

local_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index)).


Emitted when one of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`'s :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.

body_rid the :ref:`RID<class_RID>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`MeshLibrary<class_MeshLibrary>`'s :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.

body the :ref:`Node<class_Node>`, if it exists in the tree, of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.

body_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with body.shape_owner_get_owner(body.shape_find_owner(body_shape_index)).

local_shape_index the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index)).

Enumerations

enum SpaceOverride:

  • SPACE_OVERRIDE_DISABLED = 0 --- This area does not affect gravity/damping.
  • SPACE_OVERRIDE_COMBINE = 1 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order).
  • SPACE_OVERRIDE_COMBINE_REPLACE = 2 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), ignoring any lower priority areas.
  • SPACE_OVERRIDE_REPLACE = 3 --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
  • SPACE_OVERRIDE_REPLACE_COMBINE = 4 --- This area replaces any gravity/damping calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), but keeps calculating the rest of the areas.

Property Descriptions

Default 0.1
Setter set_angular_damp(value)
Getter get_angular_damp()

The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.

See :ref:`ProjectSettings.physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` for more details about damping.


Default 0
Setter set_angular_damp_space_override_mode(value)
Getter get_angular_damp_space_override_mode()

Override mode for angular damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.


Default &"Master"
Setter set_audio_bus_name(value)
Getter get_audio_bus_name()

The name of the area's audio bus.


Default false
Setter set_audio_bus_override(value)
Getter is_overriding_audio_bus()

If true, the area's audio bus overrides the default audio bus.


Default 9.8
Setter set_gravity(value)
Getter get_gravity()

The area's gravity intensity (in meters per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.


Default Vector3(0, -1, 0)
Setter set_gravity_direction(value)
Getter get_gravity_direction()

The area's gravity vector (not normalized).


Default false
Setter set_gravity_is_point(value)
Getter is_gravity_a_point()

If true, gravity is calculated from a point (set via :ref:`gravity_point_center<class_Area3D_property_gravity_point_center>`). See also :ref:`gravity_space_override<class_Area3D_property_gravity_space_override>`.


Default Vector3(0, -1, 0)
Setter set_gravity_point_center(value)
Getter get_gravity_point_center()

If gravity is a point (see :ref:`gravity_point<class_Area3D_property_gravity_point>`), this will be the point of attraction.


Default 0.0
Setter set_gravity_point_distance_scale(value)
Getter get_gravity_point_distance_scale()

The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.


Default 0
Setter set_gravity_space_override_mode(value)
Getter get_gravity_space_override_mode()

Override mode for gravity calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.


Default 0.1
Setter set_linear_damp(value)
Getter get_linear_damp()

The rate at which objects stop moving in this area. Represents the linear velocity lost per second.

See :ref:`ProjectSettings.physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` for more details about damping.


Default 0
Setter set_linear_damp_space_override_mode(value)
Getter get_linear_damp_space_override_mode()

Override mode for linear damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.


Default true
Setter set_monitorable(value)
Getter is_monitorable()

If true, other monitoring areas can detect this area.


Default true
Setter set_monitoring(value)
Getter is_monitoring()

If true, the area detects bodies or areas entering and exiting it.


Default 0.0
Setter set_priority(value)
Getter get_priority()

The area's priority. Higher priority areas are processed first.


Default 0.0
Setter set_reverb_amount(value)
Getter get_reverb_amount()

The degree to which this area applies reverb to its associated audio. Ranges from 0 to 1 with 0.1 precision.


Default false
Setter set_use_reverb_bus(value)
Getter is_using_reverb_bus()

If true, the area applies reverb to its associated audio.


Default &"Master"
Setter set_reverb_bus(value)
Getter get_reverb_bus()

The reverb bus name to use for this area's associated audio.


Default 0.0
Setter set_reverb_uniformity(value)
Getter get_reverb_uniformity()

The degree to which this area's reverb is a uniform effect. Ranges from 0 to 1 with 0.1 precision.


Default 0.0
Setter set_wind_attenuation_factor(value)
Getter get_wind_attenuation_factor()

The exponential rate at which wind force decreases with distance from its origin.


Default 0.0
Setter set_wind_force_magnitude(value)
Getter get_wind_force_magnitude()

The magnitude of area-specific wind force.


Default NodePath("")
Setter set_wind_source_path(value)
Getter get_wind_source_path()

The :ref:`Node3D<class_Node3D>` which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the :ref:`Node3D<class_Node3D>`'s local transform, and its origin is the origin of the :ref:`Node3D<class_Node3D>`'s local transform.

Method Descriptions

Returns a list of intersecting Area3Ds. The overlapping area's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.

For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


Returns a list of intersecting :ref:`PhysicsBody3D<class_PhysicsBody3D>`s. The overlapping body's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.

For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


Returns true if the given Area3D intersects or overlaps this Area3D, false otherwise.

Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


Returns true if the given physics body intersects or overlaps this Area3D, false otherwise.

Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.

The body argument can either be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>` instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.