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Inherits: :ref:`CollisionObject3D<class_CollisionObject3D>` < :ref:`Node3D<class_Node3D>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`
3D area for detection and physics and audio influence.
3D area that detects :ref:`CollisionObject3D<class_CollisionObject3D>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
- area_entered ( :ref:`Area3D<class_Area3D>` area )
Emitted when another Area3D enters this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
.
area
the other Area3D.
- area_exited ( :ref:`Area3D<class_Area3D>` area )
Emitted when another Area3D exits this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
.
area
the other Area3D.
- area_shape_entered ( :ref:`RID<class_RID>` area_rid, :ref:`Area3D<class_Area3D>` area, :ref:`int<class_int>` area_shape_index, :ref:`int<class_int>` local_shape_index )
Emitted when one of another Area3D's :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
.
area_rid
the :ref:`RID<class_RID>` of the other Area3D's :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
area
the other Area3D.
area_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of the other Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))
.
local_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))
.
- area_shape_exited ( :ref:`RID<class_RID>` area_rid, :ref:`Area3D<class_Area3D>` area, :ref:`int<class_int>` area_shape_index, :ref:`int<class_int>` local_shape_index )
Emitted when one of another Area3D's :ref:`Shape3D<class_Shape3D>`s exits one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
.
area_rid
the :ref:`RID<class_RID>` of the other Area3D's :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
area
the other Area3D.
area_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of the other Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))
.
local_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))
.
- body_entered ( :ref:`Node3D<class_Node3D>` body )
Emitted when a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` enters this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.
body
the :ref:`Node<class_Node>`, if it exists in the tree, of the other :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.
- body_exited ( :ref:`Node3D<class_Node3D>` body )
Emitted when a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` exits this Area3D. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.
body
the :ref:`Node<class_Node>`, if it exists in the tree, of the other :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.
- body_shape_entered ( :ref:`RID<class_RID>` body_rid, :ref:`Node3D<class_Node3D>` body, :ref:`int<class_int>` body_shape_index, :ref:`int<class_int>` local_shape_index )
Emitted when one of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`'s :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.
body_rid
the :ref:`RID<class_RID>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`MeshLibrary<class_MeshLibrary>`'s :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
body
the :ref:`Node<class_Node>`, if it exists in the tree, of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.
body_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))
.
local_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))
.
- body_shape_exited ( :ref:`RID<class_RID>` body_rid, :ref:`Node3D<class_Node3D>` body, :ref:`int<class_int>` body_shape_index, :ref:`int<class_int>` local_shape_index )
Emitted when one of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`'s :ref:`Shape3D<class_Shape3D>`s enters one of this Area3D's :ref:`Shape3D<class_Shape3D>`s. Requires :ref:`monitoring<class_Area3D_property_monitoring>` to be set to true
. :ref:`GridMap<class_GridMap>`s are detected if the :ref:`MeshLibrary<class_MeshLibrary>` has Collision :ref:`Shape3D<class_Shape3D>`s.
body_rid
the :ref:`RID<class_RID>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`MeshLibrary<class_MeshLibrary>`'s :ref:`CollisionObject3D<class_CollisionObject3D>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
body
the :ref:`Node<class_Node>`, if it exists in the tree, of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>`.
body_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of the :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`GridMap<class_GridMap>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))
.
local_shape_index
the index of the :ref:`Shape3D<class_Shape3D>` of this Area3D used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. Get the :ref:`CollisionShape3D<class_CollisionShape3D>` node with self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))
.
enum SpaceOverride:
- SPACE_OVERRIDE_DISABLED = 0 --- This area does not affect gravity/damping.
- SPACE_OVERRIDE_COMBINE = 1 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order).
- SPACE_OVERRIDE_COMBINE_REPLACE = 2 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), ignoring any lower priority areas.
- SPACE_OVERRIDE_REPLACE = 3 --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
- SPACE_OVERRIDE_REPLACE_COMBINE = 4 --- This area replaces any gravity/damping calculated so far (in :ref:`priority<class_Area3D_property_priority>` order), but keeps calculating the rest of the areas.
- :ref:`float<class_float>` angular_damp
Default | 0.1 |
Setter | set_angular_damp(value) |
Getter | get_angular_damp() |
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See :ref:`ProjectSettings.physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` for more details about damping.
- :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` angular_damp_space_override
Default | 0 |
Setter | set_angular_damp_space_override_mode(value) |
Getter | get_angular_damp_space_override_mode() |
Override mode for angular damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
- :ref:`StringName<class_StringName>` audio_bus_name
Default | &"Master" |
Setter | set_audio_bus_name(value) |
Getter | get_audio_bus_name() |
The name of the area's audio bus.
- :ref:`bool<class_bool>` audio_bus_override
Default | false |
Setter | set_audio_bus_override(value) |
Getter | is_overriding_audio_bus() |
If true
, the area's audio bus overrides the default audio bus.
- :ref:`float<class_float>` gravity
Default | 9.8 |
Setter | set_gravity(value) |
Getter | get_gravity() |
The area's gravity intensity (in meters per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
- :ref:`Vector3<class_Vector3>` gravity_direction
Default | Vector3(0, -1, 0) |
Setter | set_gravity_direction(value) |
Getter | get_gravity_direction() |
The area's gravity vector (not normalized).
- :ref:`bool<class_bool>` gravity_point
Default | false |
Setter | set_gravity_is_point(value) |
Getter | is_gravity_a_point() |
If true
, gravity is calculated from a point (set via :ref:`gravity_point_center<class_Area3D_property_gravity_point_center>`). See also :ref:`gravity_space_override<class_Area3D_property_gravity_space_override>`.
- :ref:`Vector3<class_Vector3>` gravity_point_center
Default | Vector3(0, -1, 0) |
Setter | set_gravity_point_center(value) |
Getter | get_gravity_point_center() |
If gravity is a point (see :ref:`gravity_point<class_Area3D_property_gravity_point>`), this will be the point of attraction.
- :ref:`float<class_float>` gravity_point_distance_scale
Default | 0.0 |
Setter | set_gravity_point_distance_scale(value) |
Getter | get_gravity_point_distance_scale() |
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
- :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` gravity_space_override
Default | 0 |
Setter | set_gravity_space_override_mode(value) |
Getter | get_gravity_space_override_mode() |
Override mode for gravity calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
- :ref:`float<class_float>` linear_damp
Default | 0.1 |
Setter | set_linear_damp(value) |
Getter | get_linear_damp() |
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See :ref:`ProjectSettings.physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` for more details about damping.
- :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` linear_damp_space_override
Default | 0 |
Setter | set_linear_damp_space_override_mode(value) |
Getter | get_linear_damp_space_override_mode() |
Override mode for linear damping calculations within this area. See :ref:`SpaceOverride<enum_Area3D_SpaceOverride>` for possible values.
- :ref:`bool<class_bool>` monitorable
Default | true |
Setter | set_monitorable(value) |
Getter | is_monitorable() |
If true
, other monitoring areas can detect this area.
- :ref:`bool<class_bool>` monitoring
Default | true |
Setter | set_monitoring(value) |
Getter | is_monitoring() |
If true
, the area detects bodies or areas entering and exiting it.
- :ref:`float<class_float>` priority
Default | 0.0 |
Setter | set_priority(value) |
Getter | get_priority() |
The area's priority. Higher priority areas are processed first.
- :ref:`float<class_float>` reverb_bus_amount
Default | 0.0 |
Setter | set_reverb_amount(value) |
Getter | get_reverb_amount() |
The degree to which this area applies reverb to its associated audio. Ranges from 0
to 1
with 0.1
precision.
- :ref:`bool<class_bool>` reverb_bus_enable
Default | false |
Setter | set_use_reverb_bus(value) |
Getter | is_using_reverb_bus() |
If true
, the area applies reverb to its associated audio.
- :ref:`StringName<class_StringName>` reverb_bus_name
Default | &"Master" |
Setter | set_reverb_bus(value) |
Getter | get_reverb_bus() |
The reverb bus name to use for this area's associated audio.
- :ref:`float<class_float>` reverb_bus_uniformity
Default | 0.0 |
Setter | set_reverb_uniformity(value) |
Getter | get_reverb_uniformity() |
The degree to which this area's reverb is a uniform effect. Ranges from 0
to 1
with 0.1
precision.
- :ref:`float<class_float>` wind_attenuation_factor
Default | 0.0 |
Setter | set_wind_attenuation_factor(value) |
Getter | get_wind_attenuation_factor() |
The exponential rate at which wind force decreases with distance from its origin.
- :ref:`float<class_float>` wind_force_magnitude
Default | 0.0 |
Setter | set_wind_force_magnitude(value) |
Getter | get_wind_force_magnitude() |
The magnitude of area-specific wind force.
- :ref:`NodePath<class_NodePath>` wind_source_path
Default | NodePath("") |
Setter | set_wind_source_path(value) |
Getter | get_wind_source_path() |
The :ref:`Node3D<class_Node3D>` which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the :ref:`Node3D<class_Node3D>`'s local transform, and its origin is the origin of the :ref:`Node3D<class_Node3D>`'s local transform.
- :ref:`Area3D[]<class_Area3D>` get_overlapping_areas ( ) |const|
Returns a list of intersecting Area3D
s. The overlapping area's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- :ref:`Node3D[]<class_Node3D>` get_overlapping_bodies ( ) |const|
Returns a list of intersecting :ref:`PhysicsBody3D<class_PhysicsBody3D>`s. The overlapping body's :ref:`CollisionObject3D.collision_layer<class_CollisionObject3D_property_collision_layer>` must be part of this area's :ref:`CollisionObject3D.collision_mask<class_CollisionObject3D_property_collision_mask>` in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- :ref:`bool<class_bool>` overlaps_area ( :ref:`Node<class_Node>` area ) |const|
Returns true
if the given Area3D
intersects or overlaps this Area3D
, false
otherwise.
Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- :ref:`bool<class_bool>` overlaps_body ( :ref:`Node<class_Node>` body ) |const|
Returns true
if the given physics body intersects or overlaps this Area3D
, false
otherwise.
Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
The body
argument can either be a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or a :ref:`GridMap<class_GridMap>` instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.