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The projectile motion applet is a work in progress. At this point the user can shoot a projectile across the screen at different power levels and angles.
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I built this applet to see if I could take my background in physics and apply it to webdesign. After some reasearch and learning how to use the Canvas element, I was able to code in the actual projectile displacment formulas:
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y = Y(inital position) + V(initial velocity) x (time) x sin(theta) + (1/2) x A(acceleration due to gravity) x (time) x (time)
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x = X(inital position) + V(initial velocity) x (time) x cosine(theta)
- gameify the applet
- build targets
- set a game timer
- allow the user one Tracer style projectile
- music
- possible different levels to the game
- HTML
- JavaScript
- Canvas
- Physics
- Regression Analysis