Skip to content

Commit

Permalink
ebiten: retract RunGameOptions.StrictContextRestoration
Browse files Browse the repository at this point in the history
  • Loading branch information
hajimehoshi committed Sep 13, 2024
1 parent f63a757 commit 6940435
Showing 1 changed file with 32 additions and 29 deletions.
61 changes: 32 additions & 29 deletions run.go
Original file line number Diff line number Diff line change
Expand Up @@ -297,25 +297,6 @@ type RunGameOptions struct {

// X11InstanceName is an instance name in the ICCCM WM_CLASS window property.
X11InstanceName string

// StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not.
//
// StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored.
// Thus, StrictContextRestration should be used with mobile.SetGameWithOptions, rather than RunGameWithOptions.
//
// In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`.
// This works in most cases, but it is still possible that the context is lost in some minor cases.
//
// When StrictContextRestration is true, Ebitengine tries to restore the context more strictly
// for such minor cases.
// However, this might cause a performance issue since Ebitengine tries to keep all the information
// to restore the context.
//
// When StrictContextRestration is false, Ebitengine does nothing special to restore the context and
// relies on the OS's behavior.
//
// The default (zero) value is false.
StrictContextRestration bool
}

// RunGameWithOptions starts the main loop and runs the game with the specified options.
Expand Down Expand Up @@ -734,17 +715,39 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
if options.X11InstanceName == "" {
options.X11InstanceName = defaultX11InstanceName
}

// ui.RunOptions.StrictContextRestoration is not used so far (#3098).
// This might be reused in the future.
// The original comment for StrictContextRestration is as follows:
//
// StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not.
//
// StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored.
// Thus, StrictContextRestration should be used with mobile.SetGameWithOptions, rather than RunGameWithOptions.
//
// In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`.
// This works in most cases, but it is still possible that the context is lost in some minor cases.
//
// When StrictContextRestration is true, Ebitengine tries to restore the context more strictly
// for such minor cases.
// However, this might cause a performance issue since Ebitengine tries to keep all the information
// to restore the context.
//
// When StrictContextRestration is false, Ebitengine does nothing special to restore the context and
// relies on the OS's behavior.
//
// The default (zero) value is false.

return &ui.RunOptions{
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
InitUnfocused: options.InitUnfocused,
ScreenTransparent: options.ScreenTransparent,
SkipTaskbar: options.SkipTaskbar,
SingleThread: options.SingleThread,
DisableHiDPI: options.DisableHiDPI,
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
X11ClassName: options.X11ClassName,
X11InstanceName: options.X11InstanceName,
StrictContextRestoration: options.StrictContextRestration,
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
InitUnfocused: options.InitUnfocused,
ScreenTransparent: options.ScreenTransparent,
SkipTaskbar: options.SkipTaskbar,
SingleThread: options.SingleThread,
DisableHiDPI: options.DisableHiDPI,
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
X11ClassName: options.X11ClassName,
X11InstanceName: options.X11InstanceName,
}
}

Expand Down

0 comments on commit 6940435

Please sign in to comment.