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Replace invalid empty divs with valid empty divs.
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BSVino committed Aug 14, 2014
1 parent 66ac550 commit 66ea2cf
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Showing 496 changed files with 496 additions and 496 deletions.
2 changes: 1 addition & 1 deletion gl4/EmitStreamVertex.xhtml
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<div class="refentry" id="EmitStreamVertex">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>EmitStreamVertex — emit a vertex to a specified stream</p>
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2 changes: 1 addition & 1 deletion gl4/EmitVertex.xhtml
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<div class="refentry" id="EmitVertex">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>EmitVertex — emit a vertex to the first vertex stream</p>
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2 changes: 1 addition & 1 deletion gl4/EndPrimitive.xhtml
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<div class="refentry" id="EndPrimitive">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>EndPrimitive — complete the current output primitive on the first vertex stream</p>
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2 changes: 1 addition & 1 deletion gl4/EndStreamPrimitive.xhtml
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<div class="refentry" id="EndStreamPrimitive">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>EndStreamPrimitive — complete the current output primitive on a specified stream</p>
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2 changes: 1 addition & 1 deletion gl4/abs.xhtml
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<div class="refentry" id="abs">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>abs — return the absolute value of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/acos.xhtml
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<div class="refentry" id="acos">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>acos — return the arccosine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/acosh.xhtml
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<div class="refentry" id="acosh">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>acosh — return the arc hyperbolic cosine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/all.xhtml
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<div class="refentry" id="all">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>all — check whether all elements of a boolean vector are true</p>
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2 changes: 1 addition & 1 deletion gl4/any.xhtml
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<div class="refentry" id="any">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>any — check whether any element of a boolean vector is true</p>
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2 changes: 1 addition & 1 deletion gl4/asin.xhtml
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<div class="refentry" id="asin">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>asin — return the arcsine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/asinh.xhtml
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<div class="refentry" id="asinh">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>asinh — return the arc hyperbolic sine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/atan.xhtml
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<div class="refentry" id="atan">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atan — return the arc-tangent of the parameters</p>
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2 changes: 1 addition & 1 deletion gl4/atanh.xhtml
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<div class="refentry" id="atanh">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atanh — return the arc hyperbolic tangent of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/atomicAdd.xhtml
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<div class="refentry" id="atomicAdd">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicAdd — perform an atomic addition to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicAnd.xhtml
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<div class="refentry" id="atomicAnd">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicAnd — perform an atomic logical AND operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicCompSwap.xhtml
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<div class="refentry" id="atomicCompSwap">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicCompSwap — perform an atomic compare-exchange operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicCounter.xhtml
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<div class="refentry" id="atomicCounter">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicCounter — return the current value of an atomic counter</p>
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2 changes: 1 addition & 1 deletion gl4/atomicCounterDecrement.xhtml
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<div class="refentry" id="atomicCounterDecrement">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicCounterDecrement — atomically decrement a counter and return the prior value</p>
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2 changes: 1 addition & 1 deletion gl4/atomicCounterIncrement.xhtml
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<div class="refentry" id="atomicCounterIncrement">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicCounterIncrement — atomically increment a counter and return the prior value</p>
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2 changes: 1 addition & 1 deletion gl4/atomicExchange.xhtml
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<div class="refentry" id="atomicExchange">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicExchange — perform an atomic exchange operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicMax.xhtml
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<div class="refentry" id="atomicMax">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicMax — perform an atomic max operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicMin.xhtml
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<div class="refentry" id="atomicMin">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicMin — perform an atomic min operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicOr.xhtml
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<div class="refentry" id="atomicOr">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicOr — perform an atomic logical OR operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/atomicXor.xhtml
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<div class="refentry" id="atomicXor">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>atomicXor — perform an atomic logical exclusive OR operation to a variable</p>
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2 changes: 1 addition & 1 deletion gl4/barrier.xhtml
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<div class="refentry" id="barrier">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>barrier — synchronize execution of multiple shader invocations</p>
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2 changes: 1 addition & 1 deletion gl4/bitCount.xhtml
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<div class="refentry" id="bitCount">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>bitCount — counts the number of 1 bits in an integer</p>
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2 changes: 1 addition & 1 deletion gl4/bitfieldExtract.xhtml
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<div class="refentry" id="bitfieldExtract">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>bitfieldExtract — extract a range of bits from an integer</p>
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2 changes: 1 addition & 1 deletion gl4/bitfieldInsert.xhtml
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<div class="refentry" id="bitfieldInsert">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>bitfieldInsert — insert a range of bits into an integer</p>
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2 changes: 1 addition & 1 deletion gl4/bitfieldReverse.xhtml
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<div class="refentry" id="bitfieldReverse">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>bitfieldReverse — reverse the order of bits in an integer</p>
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2 changes: 1 addition & 1 deletion gl4/ceil.xhtml
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<div class="refentry" id="ceil">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>ceil — find the nearest integer that is greater than or equal to the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/clamp.xhtml
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<div class="refentry" id="clamp">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>clamp — constrain a value to lie between two further values</p>
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2 changes: 1 addition & 1 deletion gl4/cos.xhtml
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<div class="refentry" id="cos">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>cos — return the cosine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/cosh.xhtml
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<div class="refentry" id="cosh">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>cosh — return the hyperbolic cosine of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/cross.xhtml
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<div class="refentry" id="cross">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>cross — calculate the cross product of two vectors</p>
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2 changes: 1 addition & 1 deletion gl4/dFdx.xhtml
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<div class="refentry" id="dFdx">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>dFdx, dFdy — return the partial derivative of an argument with respect to x or y</p>
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2 changes: 1 addition & 1 deletion gl4/degrees.xhtml
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<div class="refentry" id="degrees">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>degrees — convert a quantity in radians to degrees</p>
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2 changes: 1 addition & 1 deletion gl4/determinant.xhtml
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<div class="refentry" id="determinant">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>determinant — calculate the determinant of a matrix</p>
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2 changes: 1 addition & 1 deletion gl4/distance.xhtml
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<div class="refentry" id="distance">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>distance — calculate the distance between two points</p>
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2 changes: 1 addition & 1 deletion gl4/dot.xhtml
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<div class="refentry" id="dot">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>dot — calculate the dot product of two vectors</p>
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2 changes: 1 addition & 1 deletion gl4/equal.xhtml
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<div class="refentry" id="equal">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>equal — perform a component-wise equal-to comparison of two vectors</p>
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2 changes: 1 addition & 1 deletion gl4/exp.xhtml
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<div class="refentry" id="exp">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>exp — return the natural exponentiation of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/exp2.xhtml
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<div class="refentry" id="exp2">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>exp2 — return 2 raised to the power of the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/faceforward.xhtml
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<div class="refentry" id="faceforward">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>faceforward — return a vector pointing in the same direction as another</p>
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2 changes: 1 addition & 1 deletion gl4/findLSB.xhtml
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<div class="refentry" id="findLSB">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>findLSB — find the index of the least significant bit set to 1 in an integer</p>
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2 changes: 1 addition & 1 deletion gl4/findMSB.xhtml
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<div class="refentry" id="findMSB">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>findMSB — find the index of the most significant bit set to 1 in an integer</p>
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2 changes: 1 addition & 1 deletion gl4/floatBitsToInt.xhtml
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<div class="refentry" id="floatBitsToInt">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>floatBitsToInt — produce the encoding of a floating point value as an integer</p>
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2 changes: 1 addition & 1 deletion gl4/floor.xhtml
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<div class="refentry" id="floor">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>floor — find the nearest integer less than or equal to the parameter</p>
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2 changes: 1 addition & 1 deletion gl4/fma.xhtml
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<div class="refentry" id="fma">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>fma — perform a fused multiply-add operation</p>
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2 changes: 1 addition & 1 deletion gl4/fract.xhtml
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<div class="refentry" id="fract">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>fract — compute the fractional part of the argument</p>
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2 changes: 1 addition & 1 deletion gl4/frexp.xhtml
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<div class="refentry" id="frexp">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>frexp — split a floating point number</p>
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2 changes: 1 addition & 1 deletion gl4/fwidth.xhtml
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<div class="refentry" id="fwidth">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>fwidth — return the sum of the absolute value of derivatives in x and y</p>
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2 changes: 1 addition & 1 deletion gl4/glActiveShaderProgram.xhtml
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<div class="refentry" id="glActiveShaderProgram">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glActiveShaderProgram — set the active program object for a program pipeline object</p>
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2 changes: 1 addition & 1 deletion gl4/glActiveTexture.xhtml
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<div class="refentry" id="glActiveTexture">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glActiveTexture — select active texture unit</p>
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2 changes: 1 addition & 1 deletion gl4/glAttachShader.xhtml
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<div class="refentry" id="glAttachShader">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glAttachShader — Attaches a shader object to a program object</p>
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2 changes: 1 addition & 1 deletion gl4/glBeginConditionalRender.xhtml
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<div class="refentry" id="glBeginConditionalRender">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBeginConditionalRender — start conditional rendering</p>
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2 changes: 1 addition & 1 deletion gl4/glBeginQuery.xhtml
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<div class="refentry" id="glBeginQuery">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBeginQuery — delimit the boundaries of a query object</p>
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2 changes: 1 addition & 1 deletion gl4/glBeginQueryIndexed.xhtml
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<div class="refentry" id="glBeginQueryIndexed">
<div class="titlepage"/>
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBeginQueryIndexed, glEndQueryIndexed — delimit the boundaries of a query object on an indexed target</p>
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