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Add pickingRadius
prop
#641
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -38,6 +38,7 @@ const propTypes = { | |
effects: PropTypes.arrayOf(PropTypes.instanceOf(Effect)), | ||
gl: PropTypes.object, | ||
debug: PropTypes.bool, | ||
pickingRadius: PropTypes.number, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Out of curiosity, what use cases do you imagine for exposing this? Couldn't hurt, I suppose, just thinking out loud |
||
viewport: PropTypes.instanceOf(Viewport), | ||
onWebGLInitialized: PropTypes.func, | ||
onAfterRender: PropTypes.func, | ||
|
@@ -52,6 +53,7 @@ const propTypes = { | |
const defaultProps = { | ||
id: 'deckgl-overlay', | ||
debug: false, | ||
pickingRadius: 0, | ||
gl: null, | ||
effects: [], | ||
onWebGLInitialized: noop, | ||
|
@@ -146,7 +148,8 @@ export default class DeckGL extends React.Component { | |
return; | ||
} | ||
const {event: {offsetX: x, offsetY: y}} = event; | ||
const selectedInfos = this.layerManager.pickLayer({x, y, mode: 'click'}); | ||
const radius = this.props.pickingRadius; | ||
const selectedInfos = this.layerManager.pickLayer({x, y, radius, mode: 'click'}); | ||
if (selectedInfos.length) { | ||
const firstInfo = selectedInfos.find(info => info.index >= 0); | ||
// Event.event holds the original MouseEvent object | ||
|
@@ -161,7 +164,8 @@ export default class DeckGL extends React.Component { | |
return; | ||
} | ||
const {event: {offsetX: x, offsetY: y}} = event; | ||
const selectedInfos = this.layerManager.pickLayer({x, y, mode: 'hover'}); | ||
const radius = this.props.pickingRadius; | ||
const selectedInfos = this.layerManager.pickLayer({x, y, radius, mode: 'hover'}); | ||
if (selectedInfos.length) { | ||
const firstInfo = selectedInfos.find(info => info.index >= 0); | ||
// Event.event holds the original MouseEvent object | ||
|
@@ -201,7 +205,8 @@ export default class DeckGL extends React.Component { | |
} | ||
|
||
if (mode) { | ||
const selectedInfos = this.layerManager.pickLayer({x, y, mode}); | ||
const radius = this.props.pickingRadius; | ||
const selectedInfos = this.layerManager.pickLayer({x, y, radius, mode}); | ||
if (selectedInfos.length) { | ||
const firstInfo = selectedInfos.find(info => info.index >= 0); | ||
// Event.event holds the original MouseEvent object | ||
|
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In my local pass at this feature (you made it further than I did), I added
deviceW
/deviceH
, to enable marquee selection. Is there any benefit to a circular selection instead of a rectangular one? What's the specific use case for circular other than "fat-finger"?There was a problem hiding this comment.
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Ok, reading further I see you're using a box despite the name
radius
here. Maybe note here thatradius
really means "half-size"? Or maybe it's fine.