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* Implement and name all Fallin module functions. * Implement Game functions related to fallins: Lego_LoadFallinMap, Lego_UpdateFallins, Lego_PTL_RockFall, Level_GenerateLandSlideNearBlock * Implement LegoObject functions related to fallins: LegoObject_AttackPath, LegoObject_Callback_StampMiniFigureWithCrystal * Add STANDARD_FRAMERATEI constant for integer version. * Cleanup Lego_LoadErodeMap a bit and change stored block value to uint32 so that value isn't reduced to uint8.
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