Only for fun! Small based OpenGL ES 2/3, for mobile and desktop applications.
- Android/IOS support
- Cross platform I/O
- Data driven system
- Skeletal Animation
- Default material system
- Forward and Deferred Rendering(ES 3)
- (?)
Open-source under [MIT license] (http://en.wikipedia.org/wiki/MIT_License).
"ChrisHit", in memorian Christopher Hitchens 1949-2011.