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OpenGL ES 2/3 based game engine, focused in mobile applications.

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torugok/ChrisHit3D

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ChrisHit3D

Only for fun! Small based OpenGL ES 2/3, for mobile and desktop applications.

Roadmap

  • Android/IOS support
  • Cross platform I/O
  • Data driven system
  • Skeletal Animation
  • Default material system
  • Forward and Deferred Rendering(ES 3)
  • (?)

License

Open-source under [MIT license] (http://en.wikipedia.org/wiki/MIT_License).

"ChrisHit", in memorian Christopher Hitchens 1949-2011.

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OpenGL ES 2/3 based game engine, focused in mobile applications.

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