Reduce the burden of mathematics when playing OpenSCAD
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Updated
Jan 2, 2023 - OpenSCAD
Reduce the burden of mathematics when playing OpenSCAD
Simple examples of noise algorithms in Unity
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Worley noise implementation for WebGL shaders
A Library that allows you to generate noise using different algorithms.
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
A (very work in progress) 2D noise API and Terrain Generator.
🌀 Generate fractal noise from the command line
Serves as starting point for my rendering research/projects in modern OpenGL.
The 2D noise mixer is designed to make mixing different types noise quick with only a few lines of code. Highly commented and easy to use, this system types to be non-platform specific.
C# library for generating various noises
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Perlin and Worley Noise generator (web).
Pequeño videojuego en Unity que genera una isla con texturas y otras características de manera procedural, hecho como trabajo final para la asignatura de Sistemas Gráficos Interactivos del Máster en Ingeniería Informática.
WorleyNoise with movable features
Generative artwork implementing Worley noise in GLSL
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