Rendergraph-based graphics engine written in C++ using DirectX12
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Updated
Sep 28, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
Graphics engine written in C++ using DirectX11
OpenGL Renderer w/ FrameGraph
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
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