PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
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Updated
Jul 10, 2024 - C++
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A PBD fluid in unity running on the GPU
Unity Physics on GPU
A research-oriented elastic body simulator
Position based dynamics in Unity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Unity Position Based Dynamics in two dimensions
eXtended Position based dynamics implementation with soft body virtual cutting
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
A cloth and soft body simulation library, using position based dynamics.
🕹 Demos of Games 103 (Physics Simulation) Using Unity
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
Fast dynamic fracture using position-based rod-bonded discrete method
Postion-based Fluid Simulation
Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript
Geometric algebra Based Dynamics
Position Based Rigid Body Dynamics
A demonstration of Position Based Dynamics through 4 unique graphics simulations
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