Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
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Updated
Nov 30, 2021 - C++
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
Real-time 3D water surface generation and rendering using C++ and Vulkan
Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.
OpenGL Minecraft-like game for the course TSBK03
🐟 Marine data, programming, research and environment simulator.
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