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Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
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May 24, 2024
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
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Mar 5, 2024 - C#
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
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Sep 24, 2024 - C#
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
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Apr 16, 2023
Vector Art Motion Processor - Blender Add-on to remove hidden edges from meshes. Generates silhouettes and line drawings similar to Blender Freestyle
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Nov 24, 2023 - Python
ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
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Jan 7, 2024 - HLSL
NPR One Service for Sonos using the Sonos Music API (SMAPI)
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Jun 14, 2023 - Java
C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
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Nov 22, 2020 - C++
Non-Photorealistic Render Pipeline in Unity Engine
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Jul 5, 2024 - C#
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