A fast entity component system (ECS) for C & C++
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Updated
Nov 9, 2024 - C
A fast entity component system (ECS) for C & C++
10,000 Player PvP. One Minecraft World. One event.
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A C# wrapper for flecs
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
An archetype-based ECS framework implement in Golang
FLECS port of https://github.com/reworks-org/EnttPong
Arkanoid clone built in C++ with Raylib and flecs
Top-down 2D puzzle game written in C++ with raylib
https://github.com/SanderMertens/tower_defense change to use local modules and cmake
Goblock Game | Made using C++ Raylib, Flecs
High level wrapper around the flecs library.
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