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v1.11.4

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uidriver/glfw: Set No-API when creating a hidden window first

GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.

Fixes hajimehoshi#1237

v1.12.0-alpha.7

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Add Daniil Rutskiy to AUTHORS

v1.12.0-alpha.6

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shareable: Use as big backends as possible

As the shader hack is removed at d74f7d3,
any sizes of textures should work regardless of the float precision.

v1.12.0-alpha.5

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shareable: Bug fix: wrong size calculation

The size calculation must consider the paddings.

Fixes hajimehoshi#1217

v1.12.0-alpha.4

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graphicsdriver/metal: Optimization

v1.12.0-alpha.3

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graphicsdriver/opengl: Fix comments

v1.11.3

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uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before th…

…e main loop

Fixes hajimehoshi#1197

v1.12.0-alpha.2

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shader: Add more shadowing tests

v1.11.2

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restorable: Bug fix: Fill didn't invalidate its dependencies

Fixes hajimehoshi#1170

v1.12.0-alpha.1

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examples: Use RunGame

Updates hajimehoshi#1111