Tags: tommyblue/ebiten
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uidriver/glfw: Set No-API when creating a hidden window first GLFW tries to create an OpenGL context by default when creating a window. This is not necessary when OpenGL is not used. This is an optimization by skipping to create an OpenGL context if possible. Fixes hajimehoshi#1237
shareable: Use as big backends as possible As the shader hack is removed at d74f7d3, any sizes of textures should work regardless of the float precision.
shareable: Bug fix: wrong size calculation The size calculation must consider the paddings. Fixes hajimehoshi#1217
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before th… …e main loop Fixes hajimehoshi#1197
restorable: Bug fix: Fill didn't invalidate its dependencies Fixes hajimehoshi#1170
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