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Created a new sample async client that is non-blocking. A reader thre…
…ad is spawned to handle all the RPC results.
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Michael Yeh
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May 4, 2016
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/* | ||
* | ||
* Copyright 2015, Google Inc. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Google Inc. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
* | ||
*/ | ||
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#include <iostream> | ||
#include <memory> | ||
#include <string> | ||
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#include <grpc++/grpc++.h> | ||
#include <thread> | ||
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#include "helloworld.grpc.pb.h" | ||
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using grpc::Channel; | ||
using grpc::ClientAsyncResponseReader; | ||
using grpc::ClientContext; | ||
using grpc::CompletionQueue; | ||
using grpc::Status; | ||
using helloworld::HelloRequest; | ||
using helloworld::HelloReply; | ||
using helloworld::Greeter; | ||
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class GreeterClient { | ||
public: | ||
explicit GreeterClient(std::shared_ptr<Channel> channel) | ||
: stub_(Greeter::NewStub(channel)) {} | ||
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// Assambles the client's payload, sends it and presents the response back | ||
// from the server. | ||
void SayHello(const std::string& user) { | ||
// Data we are sending to the server. | ||
HelloRequest request; | ||
request.set_name(user); | ||
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AsyncClientCall* call = new AsyncClientCall; | ||
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// stub_->AsyncSayHello() perform the RPC call, returning an instance we | ||
// store in "rpc". Because we are using the asynchronous API, we need the | ||
// hold on to the "rpc" instance in order to get updates on the ongoing RPC. | ||
call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_); | ||
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// Request that, upon completion of the RPC, "reply" be updated with the | ||
// server's response; "status" with the indication of whether the operation | ||
// was successful. Tag the request with the memory address of call object. | ||
call->response_reader->Finish(&call->reply, &call->status, (void*)call); | ||
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} | ||
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// Loop while listening for completed responses | ||
void AsyncCompleteRpc() | ||
{ | ||
void* got_tag; | ||
bool ok = false; | ||
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// Block until the next result is available in the completion queue "cq". | ||
while (cq_.Next(&got_tag, &ok)) | ||
{ | ||
AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag); | ||
if (ok) | ||
std::cout << "Greeter received: " << call->reply.message() << std::endl; | ||
else | ||
std::cout << "RPC failed" << std::endl; | ||
delete call; | ||
} | ||
} | ||
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private: | ||
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// struct for keeping state and data information | ||
struct AsyncClientCall | ||
{ | ||
// Container for the data we expect from the server. | ||
HelloReply reply; | ||
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// Context for the client. It could be used to convey extra information to | ||
// the server and/or tweak certain RPC behaviors. | ||
ClientContext context; | ||
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// Storage for the status of the RPC upon completion. | ||
Status status; | ||
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std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader; | ||
}; | ||
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// Out of the passed in Channel comes the stub, stored here, our view of the | ||
// server's exposed services. | ||
std::unique_ptr<Greeter::Stub> stub_; | ||
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// The producer-consumer queue we use to communicate asynchronously with the | ||
// gRPC runtime. | ||
CompletionQueue cq_; | ||
}; | ||
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int main(int argc, char** argv) { | ||
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// Instantiate the client. It requires a channel, out of which the actual RPCs | ||
// are created. This channel models a connection to an endpoint (in this case, | ||
// localhost at port 50051). We indicate that the channel isn't authenticated | ||
// (use of InsecureChannelCredentials()). | ||
GreeterClient greeter(grpc::CreateChannel( | ||
"localhost:50051", grpc::InsecureChannelCredentials())); | ||
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// Spawn reader thread that loops indefinitely | ||
std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); | ||
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for (int i = 0; i < 100; i++) | ||
{ | ||
std::string user("world " + std::to_string(i)); | ||
greeter.SayHello(user); // The actual RPC call! | ||
} | ||
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std::cout << "Press control-c to quit" << std::endl << std::endl; | ||
thread_.join(); //blocks forever | ||
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return 0; | ||
} |